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The Blood of Dawnwalker

Overview

Ultra+ for The Blood of Dawnwalker focuses on improving performance as well as improving the visual issues relating to flat interiors and tonemapping/local exposure causing haloing around the character.

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Configuration

Setting Options Keybind Description
AutoApplyConfig off,on   automatically reload settings when config changes - primarily to be used with the UPM overlay
BetterReflectionSDFs game,off,on,on_epic   Increases the resolution of meshes in global software lumen space, most noticeable in reflections
Bloom game/0-3   Bloom intensity (0.0 = off, 1.0 = default, 2.0 = double, game = use game default)
CPUOptimizations game,on   reduces amount of dynamic data in scene, reduces distant shadows, and may cause some shadows to become static sooner
CPUOptimizations_City game,on,on_max,on_no_npc_change   allows toggling CPU optimizations that will optimize NPC movement and animations and will also slightly simplify some background NPCs and distant NPC animations for a further gain - on_max enables an additional optimization that may be less stable
CharacterLightIntensity game/0.0-1.0   multiplier for fake character lighting intensity
CharacterLightIntensity_Cutscenes game/0.0-1.0   multiplier for fake character lighting intensity inside of cutscenes and dialog
ColorGrading game,off   allows disabling the ingame color grading, which changes only contrast per-area, if a more neutral and consistent level of contrast is desired
CustomGrading game,lighter,moderate,darker   EXPERIMENTAL - custom tonemapper and local exposure settings to go along with DisableFakeLights and CustomInteriorControl
CustomInteriorControl game,brighter,darker,local_exposure   EXPERIMENTAL - local_exposure preserves authored interiors except local exposure from CustomGrading and fixed skylight leaking of 0.02; inactive when CustomGrading=game
CutsceneFPSTarget game/30-240   changing an active target requires a game restart
DebugLogging off,on   enable verbose logging and optional native UObjectCache profiling (10s reports, measurement overhead) - ALT+D toggles at runtime
Denoiser game,none,none_temporalgihigh,temporal,temporal_high,rayreconstruction,rayreconstruction_temporalgihigh F2 Changes global illumination and reflection denoising - allows enabling ray reconstruction - temporal high settings increase the amount of temporal information to reduce noise at the cost of ghosting
DepthOfField game,off,on,on_less_blurry   depth of field control - off reduces noise in cutscenes
DisableFakeLights game,on   Enabling takes effect immediately; disabling needs a game restart - disables fake emissive lights - fixes overlapping shadow artifact on heads and makes interiors less flat.
EnableKeybinds off,on   Enables individual setting keybinds if they are available, does not change global keybinds
ExtendedDrawDistance game,on   disables distance based culling for minor foliage
ExtendedShadowQuality game,veryhigh,epic,insane   epic matches in-game epic, insane is higher quality
FilmGrain game,off,on   film grain effect control
Fog game,off,on   Turns fog on or off, if on_with_lumen is provided then it allows enabling fog in lumen space (GI and reflections)
GPUOptimizations game,on,on_max   disables one (of three) forms of far-distance shadowing, on_max also simplifies Lumen bounce lighting from the ground outdoors
HDR game,off,on   HDR output control
HighQualityTracing game,off,on CTRL+F8 More accurate tracing of meshes for reflections and global illumination
InteriorFogEmissiveIntensity game/0-1   interior fog emission multiplier while CustomInteriorControl is active; preserves colour and time-of-day curves; 0 disables emission
LODBias game,off,minuspoint5,minus1,minus1point5,minus2   Forces textures to be higher resolution, -0.5 is the safest, more can cause frequency patterns to appear, some games benefit from more than others
LightingAO lumen,lumen_alternate,ssao,gtao F7 Changes ambient occlusion method between Lumen, SSAO, or GTAO - lumen_less_noise is the safest default as full lumen may introduce shimmering/noise
LightingCompatibility off,on   fixes edge cases with lighting RGB artifacts, such as in splitscreen or when using odd resolutions
LightingMode game,uplus F8 lighting mode - uplus for default enhanced lighting
LightingNoiseQuality game,standard,high,veryhigh,epic,insane   Higher noise quality reduces noise at the cost of performance, but costs less than increasing lighting quality
LightingQuality game,medium,high,veryhigh,epic,insane CTRL+F10 Standard lighting quality is the recommended default, higher lighting qualities will reduce noise and increase the detail of lighting in the scene particularly around smaller object
LightingResolution low,medium,high,veryhigh,epic,insane F6 lighting resolution quality - higher quality is more accurate lighting at the cost of performance - standard in-game epic (the same as epic in this setting) is typically x16 downsampling which is usually not necessary, medium (x32) is the minimum recommended
LightingVRAM game,on   reduces radiance-cache VRAM usage independently of LightingQuality
LumenDiffuseColorBoost game/0-5   Increases diffuse lighting especially from local lights
LumenTraceDistance game/20000-100000   Maximum distance of objects traced in the lumen scene
MoonLightIntensity game/0-1   reduces moonlight intensity, reduces peaks more than low values
MotionBlur game/0-1   Ultra+ improves motion blur quality in every game by default, recommend a small amount of blur ~0.2
ReduceInputLatency game,off,on   reduce input latency at potential FPS cost if not GPU bound
ReflectionBias game/0-1   Adds smoothing to reflections to make them more mirror like, a small amount is usually beneficial
ReflectionQuality game,medium,high,veryhigh F10 Allows more surfaces to be included in reflections, in some games increasing this can cause some noise
Sharpness game/0-1   Control UE tonemapper sharpness - recommend setting this to 0 and using RCAS through reshade
SkylightIntensity game/0-3   Skylight is a flat amount of light added to the scene, it mostly effects outdoors unless a game uses it to light interiors
SkylightLeaking game/0-1   How much of the skylight is allowed to leak into indoors or occluded areas
SunLightIntensity game/0-1   reduces sunlight intensity, reduces peaks more than low values
TextureQuality game,high,veryhigh,epic   increase texture pool size and streaming speed
TuneLightSources game,on   modify light sources to increase radius and indirect lighting and improve issues with overdark corners
UltrawideFix off,on   auto-detected ultrawide camera fix; activates only with a verified viewport wider than 16:9
Upscaler off,dlss_4.5,dlss_rayreconstruction,dlss,other   select your active upscaler to auto-configure denoising - dlss_4.5 uses Denoiser none_temporalgihigh, dlss_rayreconstruction uses the rayreconstruction Denoiser variant, both force MegaLights no-temporal variants; other upscalers use temporal Denoiser and MegaLights variants. off leaves Denoiser/MegaLightsQuality under manual control
Vignette game,off,on F3 vignette effect control
VignetteIntensity game/0-2   Vignette intensity scale (0.0 = off, 1.0 = default, 2.0 = double, game = use game default)
VolumetricFog game,off,on,on_disable_emissive F5 Turns volumetric fog on or off, if on_disable_emissive is provided - it disables the emissive component of fog which can cause fog to be overly intense and washed out
WeatherFogEmissiveIntensity game/0-1   scales fog emissive across all weather presets; 0 disables emission, 1 preserves authored intensity, game restores originals
WeatherIntensityNormalization game/0-1   lifts ordinary weather and selected outlier sun, moon and skylight curves toward a Clear-weather floor; light multipliers apply afterward; game disables normalization