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Beast of Reincarnation

Overview

Ultra+ for Beast of Reincarnation aims to fix many things including shadow casting, DLSS, ultrawide, FOV, and more. Overall it should look much better out of the box and provide options to modernize the graphics.

Important Information

Requires mod enabler: Download from Nexus

Game Tips

Add-ons

Configuration

Setting Options Keybind Description
AutoApplyConfig off,on   automatically reload settings when config changes - primarily to be used with the UPM overlay
BetterReflectionSDFs game,off,on,on_epic,on_insane   Increases the resolution of meshes in global software lumen space, most noticeable in reflections
Bloom game/0-3   Bloom intensity (0.0 = off, 1.0 = default, 2.0 = double, game = use game default)
ChromaticAberrationIntensity game/0-5   Chromatic aberration (scene fringe) intensity scale (0.0 = off, 1.0 = default, 5.0 = max, game = use game default)
ChromaticAberrationStartOffset game/0-1   Chromatic aberration start offset - distance from screen center where fringing begins (0.0 = center, 1.0 = edges, game = use game default)
CustomEyeAdaptation game,on   custom eye adaptation settings - levels out eye adaptation behavior particularly in locations that become very dark
DLSS game,on   allows enabling DLSS because game resets it on launch
DebugLogging off,on   enable verbose debug logging to UE4SS console - use ALT+D to toggle at runtime
Denoiser game,none,none_temporalgihigh,temporal,temporal_high,rayreconstruction,rayreconstruction_temporalgihigh F2 Changes global illumination and reflection denoising - allows enabling ray reconstruction - temporal high settings increase the amount of temporal information to reduce noise at the cost of ghosting
DepthOfField game,off,on,on_less_blurry   depth of field control - off reduces noise in cutscenes
EnableKeybinds off,on   Enables individual setting keybinds if they are available, does not change global keybinds
ExtendedFogQuality game,epic,ultra,insane   extended volumetric fog quality settings
ExtendedShadowQuality game,veryhigh,epic,insane   epic matches in-game epic, insane is higher quality
FOV game/65-130   ! field of view - only replaces the standard gameplay FOV, so aiming and cutscenes keep their own framing
FSRFrameGeneration game,on   enables FSR frame generation, works with DLSS upscaling, Does NOT support GamePass version
FilmGrain game,off,on   film grain effect control
Fog game,off,on   Turns fog on or off, if on_with_lumen is provided then it allows enabling fog in lumen space (GI and reflections)
FogIntensity game/0-1   Multiplier applied to height fog density and max opacity (0.0 = no fog, 1.0 = full game fog, game = use game default)
HighQualityTracing game,off,on CTRL+F8 More accurate tracing of meshes for reflections and global illumination
LODBias game,off,minuspoint5,minus1,minus1point5,minus2   Forces textures to be higher resolution, -0.5 is the safest, more can cause frequency patterns to appear, some games benefit from more than others
LODDistanceScale game,high,veryhigh,epic,ultra,insane   Draw static meshes and foliage at higher quality further away
LightingAO lumen,ssao,gtao F7 Changes ambient occlusion method between Lumen, SSAO, or GTAO - lumen_less_noise is the safest default as full lumen may introduce shimmering/noise
LightingCompatibility off,on   fixes edge cases with lighting RGB artifacts, such as in splitscreen or when using odd resolutions
LightingMode game,uplus F8 lighting mode - uplus for default enhanced lighting
LightingNoiseQuality game,standard,high,veryhigh,epic,insane   Higher noise quality reduces noise at the cost of performance, but costs less than increasing lighting quality
LightingQuality game,standard,high,veryhigh,epic,insane CTRL+F10 Standard lighting quality is the recommended default, higher lighting qualities will reduce noise and increase the detail of lighting in the scene particularly around smaller object
LightingResolution low,medium,high,veryhigh,epic,insane F6 lighting resolution quality - higher quality is more accurate lighting at the cost of performance - standard in-game epic (the same as epic in this setting) is typically x16 downsampling which is usually not necessary, medium (x32) is the minimum recommended
LumenDiffuseColorBoost game/0-5   Increases diffuse lighting especially from local lights
LumenTraceDistance game/20000-100000   Maximum distance of objects traced in the lumen scene
MotionBlur game/0-1   Ultra+ improves motion blur quality in every game by default, recommend a small amount of blur ~0.2
OcclusionCulling game,hzb,hardware,off   in this game HZB may help performance - stability untested
PostProcessingTonemapperPreset game,vanilla,morecontrast CTRL+F6 more_contrast setting can add more depth to the scene
ReduceInputLatency game,off,on   reduce input latency at potential FPS cost if not GPU bound
ReflectionBias game/0-1   Adds smoothing to reflections to make them more mirror like, a small amount is usually beneficial
ReflectionQuality game,medium,high,veryhigh,epic,insane F10 Allows more surfaces to be included in reflections, in some games increasing this can cause some noise
Sharpness game/0-1   Control UE tonemapper sharpness - recommend setting this to 0 and using RCAS through reshade
SkylightIntensity game/0-3   Skylight is a flat amount of light added to the scene, it mostly effects outdoors unless a game uses it to light interiors
SkylightLeaking game/0-1   How much of the skylight is allowed to leak into indoors or occluded areas
TuneLightSources game,on   modify light sources to increase radius and indirect lighting and improve issues with overdark corners
UltrawideFix off,on,16:10,superultrawide   ultrawide fixes - removes cutscene black bars and realigns the skill tree cursor (on=auto-detect, 16:10=1.6, superultrawide=32:9)
Upscaler off,dlss_4.5,dlss4_rayreconstruction,dlss,other   select your active upscaler to auto-configure denoising - dlss_4.5 uses Denoiser none_temporalgihigh, dlss4_rayreconstruction uses the rayreconstruction Denoiser variant, both force MegaLights no-temporal variants; other upscalers use temporal Denoiser and MegaLights variants. off leaves Denoiser/MegaLightsQuality under manual control
VSync game,off,on   allow forcing vsync - helps latency in some games
ViewDistanceScale game,one,two,three,four   increases view distance scale, affects foliage most noticeably
VignetteIntensity game/0-2   Vignette intensity scale (0.0 = off, 1.0 = default, 2.0 = double, game = use game default)
VirtualShadows game,off,on   Enables UE5 virtual shadow maps which are higher quality

Ultra+ 2.0

This game is built on the Ultra+ 2.0 framework which supports the following new features:

Feature Overview