What Ultra+ actually does
inside your games.
Ultra+ doesn't just change settings — it injects into running game engines and rewires how they render. Here's the full picture.
Lighting Engine
Lighting that games
should have shipped with.
Ultra+ takes full control of Lumen — Unreal Engine 5's global illumination system. We override the downsampled, noisy defaults with properly tuned lighting resolution, quality, and ambient occlusion. The result: cleaner shadows, richer bounce light, and dramatically less visual noise.
💡
Lighting Quality + Resolution
From performance to insane — control how much detail Lumen resolves. Higher quality means smaller objects cast and receive light correctly, with less flickering and noise.
🔆
Lighting Modes
Standard enhanced lighting for stability, or advanced experimental modes that push the engine further. Some games like Oblivion have 7+ lighting modes including brighter foliage and indoor-only variants.
🌑
Ambient Occlusion
Switch between Lumen AO, SSAO, GTAO, RTAO, and SSGI — per game. Lumen "less noise" mode is the safest default; GTAO can eliminate shimmering entirely.
📍
Location-Based Lighting
In games like Hogwarts Legacy and Oblivion, Ultra+ tunes lighting per location — 430+ tuned areas in Hogwarts alone. City lights, dungeon lights, interior lights, and skylight all adjust automatically as you move through the world.
⚡
GI Update Speed
Control how fast global illumination responds to changes. Higher speeds mean lighting reacts instantly when you move through doorways or turn corners.
🔭
Lumen Trace Distance
Extend how far Lumen traces objects in the scene — from 20,000 to 60,000 units. Distant objects contribute to lighting and reflections instead of fading to black.
Reflections
Reflections you can
actually believe.
Vanilla reflections are often low-resolution, noisy, or missing surfaces entirely. Ultra+ overhauls the entire reflection pipeline — from the meshes that appear in reflection space to how many times light bounces between surfaces.
🪞
Reflection Quality
Control how many surfaces appear in reflections. Higher settings include objects that vanilla simply ignores — floors, walls, small props all become visible in reflective surfaces.
🔮
Better Reflection SDFs
Increases the resolution of meshes in Lumen's software reflection space. The difference is most visible in puddles, glass, and polished floors where shapes become sharp instead of blobby.
🔁
Reflection Bounces
In supported games like Oblivion, increase reflection bounces from one to three. Mirrors reflect mirrors. Light cascades naturally between surfaces.
✨
Reflection Bias + Smoothness
Fine-tune how mirror-like reflections appear. A small bias smooths out noise while keeping detail. Smoothness control lets you dial in exactly how sharp or soft reflections look.
🖥️
Screen Space Reflections
Toggle the screen-space component of Lumen reflections on or off. With hardware ray tracing, disabling SSR often produces cleaner results with fewer edge artifacts.
📐
High Quality Tracing
Enables mesh-accurate tracing for reflections and global illumination. More expensive, but reflections show actual geometry instead of approximations.
Ray Tracing
Ray tracing that
actually works.
Many games ship with broken, incomplete, or poorly optimized ray tracing. Ultra+ fixes the implementation, enables hidden RT features, and gives you granular control over every RT system — shadows, skylight, water, global illumination, and denoising.
☀️
RT Shadows + Skylight
Enable ray-traced shadows and skylight where games don't expose them. In Hogwarts Legacy, RT skylight with dynamic lighting creates physically accurate outdoor illumination that changes with time of day.
🌊
RT Water
Ray-traced water reflections in supported games. Puddles, lakes, and rivers reflect the actual scene geometry instead of using cheap screen-space approximations.
💎
Hardware Lumen
Force hardware ray tracing for Lumen GI and reflections. Combined with extended RT radius, distant objects contribute to the lighting scene instead of being culled.
🔄
Ray Reconstruction
Easily enable NVIDIA's Ray Reconstruction denoiser in games that don't ship with it — with temporal GI high variants that reduce noise at the cost of some ghosting. Per-game preset recommendations included.
💡
RT All-of-the-Lights
In Hogwarts Legacy, force every light source to cast RT shadows. Epic mode increases the maximum number of RT-shadowed lights. The visual difference in torch-lit corridors is dramatic.
🔢
RTGI Bounces
Control the number of ray-traced global illumination bounces. More bounces mean light cascades more naturally through scenes — from 1 to 3 bounces in supported games.
Draw Distance + Detail
See farther.
See sharper.
Pop-in is one of the most immersion-breaking problems in modern games. Ultra+ extends draw distances, forces higher LODs at greater distances, and pushes foliage quality far beyond what any in-game preset offers.
🏔️
Extended Draw Distance
Separate from foliage — this controls objects like buildings, signs, puddles, and props. From low to insane, each step pushes the visible world farther out.
🌿
Extended Foliage Quality
High is already above vanilla Epic. "I hate pop-in" mode pushes foliage to extreme distances. "Keep distant" variants maintain view distance while extending foliage separately.
🔍
LOD Bias + Distance Scale
Force higher-resolution textures and meshes at greater distances. LOD bias makes textures sharper; distance scale keeps high-quality models visible farther away.
🌱
Grass Density
In games like Oblivion, control grass density from 50% to 500%. Combined with extended foliage quality, landscapes transform from sparse to lush.
Fog + Atmosphere
Atmosphere that
doesn't fight you.
Volumetric fog in many games is a white blob that washes out the scene. Ultra+ gives you full control — fog quality, scattering, distance, and whether fog interacts with Lumen's lighting space.
🌫️
Volumetric Fog Control
Toggle fog on/off, disable the emissive component that causes washed-out scenes, or extend fog quality to insane levels. Control fog distance so high-quality volumetrics render farther from the camera.
🌤️
Fog in Lumen Space
Enable fog interaction with global illumination and reflections. Fog catches light from nearby sources and appears in reflective surfaces — physically correct atmospheric rendering.
🏠
Indoor Fog Control
Disable fog indoors where it doesn't belong, or control the emissive component separately. In Oblivion, outdoor fog behavior is tuned to be less invasive and less scattered.
Bug Fixes
Fixes the studio
hasn't shipped yet.
Every Ultra+ mod includes targeted fixes for known engine bugs, rendering problems, and asset issues. These aren't workarounds — they're proper fixes applied at the engine level.
🌿
Flickering Foliage
Fixes the notorious foliage flickering against the sky in games like Silent Hill 2 and Oblivion. Multiple fix modes available depending on the trade-off you prefer.
💇
Hair VRAM Leak
S.T.A.L.K.E.R. 2 has a hair VRAM leak at high resolutions. Ultra+ patches it at the engine level, reducing VRAM consumption while maintaining visual quality.
🔲
Contact Shadow Fixes
Hogwarts Legacy ships with flickery contact shadows. Ultra+ offers a "floaty" alternative that eliminates the distracting flicker while keeping shadow detail.
📷
DLSS Smearing Fix
Some games have broken DLSS motion vectors causing ghosting and smearing. Ultra+ disables the problematic DilateMotionVectors flag to restore clean temporal stability.
🎭
Skin + Light Enhancements
Enables subsurface light transmission through materials like skin, and improves skin rendering quality. Characters look more natural under all lighting conditions.
🔧
Per-Game Targeted Fixes
Neon beards in Expedition 33's Flying Waters. Broken skeletal mesh LODs on bosses. Puddle rendering in S.T.A.L.K.E.R. 2. Every game gets the specific fixes it needs.
Post-Processing + Color
Your game, your look.
Ultra+ gives you control over every post-processing effect the engine supports — plus custom color grading presets, tonemapper options, and auto-exposure tuning that the game never exposed.
🎨
Color Grading Presets
In games like Oblivion and Hogwarts Legacy, choose from hand-tuned color presets — realism, fantasy, fairytale, vibrant, neutral, and more. Or disable developer color grading entirely for a clean image.
🎬
Tonemapper Presets
Switch between vanilla and "more contrast" tonemapper settings that add depth to scenes. Small change, big visual impact.
👁️
Custom Auto-Exposure
Replace the game's aggressive auto-exposure with a more stable version. Options range from darker atmospheric to brighter — no more blinding transitions when walking through doorways.
🌸
Bloom + Effects Control
Fine-tune bloom intensity from 0% to 500%, control chromatic aberration, film grain, vignette, depth of field, and motion blur. Every effect is individually toggleable with keybinds.
Dynamic Systems
Settings that
adapt to you.
Ultra+ doesn't just set static values — it monitors your game in real time and adjusts dynamically. From framerate targeting to location-aware lighting profiles, the mod works with you as you play.
📈
Dynamic FPS
Set a target framerate and Ultra+ automatically adjusts lighting quality, resolution, and reflections to maintain it. Lock your current settings anytime with ALT + F12.
📍
Dynamic Lighting Profiles
In Hogwarts Legacy, 430+ locations have individually tuned skylight, RT radius, and lighting parameters. Flying triggers different RT settings. Oblivion tunes city, dungeon, and interior lights separately.
⚔️
Battle-Specific Settings
In Expedition 33, automatically reduce shadow quality, foliage, and lighting downsample during battles to maintain framerate — then restore full quality when exploring. Optional frame generation and upscaling quality changes too.
🎮
Frame Gen in Cutscenes
Both DLSS-FG and FSR-FG are supported in cutscenes. "Spammy" mode re-enables frame generation more aggressively — even in menus and PDA screens.
Ultra+ 2.0 Framework
The platform
under the mods.
U+ 2.0 is the engine that powers every modern Ultra+ mod. It's a complete framework for live game modification — with presets, keybinds, overlay integration, and a vanilla toggle that lets you compare changes instantly.
🎚️
Quality Presets
Five auto-generated quality levels from Low to Epic, plus a recommended defaults preset. Generated on first launch and tuned per game. Apply in one click via UPM.
👁️
Vanilla Toggle
ALT + F2 instantly switches between vanilla and Ultra+ visuals. No restart needed — perfect for before/after comparisons and showing friends what they're missing.
⌨️
Custom Keybinds
Every Ultra+ hotkey is fully rebindable. Configure through UPM or edit keybinds.ini directly. Individual setting keybinds let you toggle specific features while playing.
🖥️
In-Game Overlay
Change any setting live via UPM's overlay (Ctrl + Shift + F11). See changes in real time without leaving the game. AutoApplyConfig mode reloads settings when the config file changes.
🔢
Numeric Settings
Many settings accept numeric ranges — bloom from 0 to 3, FOV from 65 to 130, sharpness from 0 to 1. Dial in exactly the value you want instead of choosing from presets.
🔩
Custom Engine Variables
Power users can inject any Unreal Engine console variable via CustomSettings.ini. Applied after all Ultra+ settings, giving you the final word on every engine parameter.
Performance
Not just prettier.
Often faster.
Ultra+ isn't only about pushing quality up. On lower-end hardware, properly tuned settings often outperform the game's own defaults. And dedicated performance features help you squeeze every frame out of your setup.
⚡
Reduced Input Latency
Force lower input latency at the engine level. Combined with NVIDIA Reflex and VSync control, you get the most responsive experience your hardware can deliver.
📊
Smart Scalability
Ultra+ Low doesn't mean bad — it means optimized for your hardware while still looking better than vanilla. Even budget PCs benefit from properly tuned engine parameters.
🎯
Per-Game Add-ons
Optional add-ons like FSR3 frame generation, enhanced ray tracing (with VRAM-lite variants), overworld draw distance packs, and hair quality fixes. Install only what your hardware can handle.