ULTRA+

Every game,
better.

Ultra+ goes deep inside game engines to unlock what your games are truly capable of — on any PC, for every player.

60+
Games supported
3
Powerful tools
Any PC
High-end or budget
1 million
Users
Free
Community-built
Cyberpunk 2077 Black Myth: Wukong S.T.A.L.K.E.R. 2 Hogwarts Legacy Stellar Blade Silent Hill 2 Lies of P Returnal Oblivion Remastered Expedition 33 Remnant 2 Jedi Survivor Lords of the Fallen Nobody Wants to Die Persona 3 Reload The Callisto Protocol Ghostrunner 2 Witchfire Wuchang: Fallen Feathers Borderlands 4 Cyberpunk 2077 Black Myth: Wukong S.T.A.L.K.E.R. 2 Hogwarts Legacy Stellar Blade Silent Hill 2 Lies of P Returnal Oblivion Remastered Expedition 33 Remnant 2 Jedi Survivor Lords of the Fallen Nobody Wants to Die Persona 3 Reload The Callisto Protocol Ghostrunner 2 Witchfire Wuchang: Fallen Feathers Borderlands 4

Play your games
with polish.

Ultra+ injects directly into games, to control every aspect of game engines. We modify assets, rendering pipelines, post-processing volumes, reflections, draw distances, lighting, and ray tracing — in real time, to unlock what the developers built but often don't have time to polish.

We also fix many bugs reported by the community – engine bugs, rendering problems, asset issues – and add new features and quality levels to games. Every day our work gets more sophisticated and comprehensive.

On a budget PC, Ultra+ scales intelligently so your game runs better than it did out of the box. On high-end PCs, we push the engine to its real limits — visuals you won't find in any vanilla Ultra or Epic preset. That's why it's ULTRA+, not just Ultra.

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Live engine injection
We hook directly into the running game, modifying rendering parameters in real time — including assets, render distances, ray tracing, and lighting.
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Every PC. Every player.
Smart scalability from budget laptops to flagship rigs. "Ultra+" doesn't mean high-end only — it means your hardware, pushed to its actual best.
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Unofficial bug fixes
Flickering shadows, broken transparency, excessive noise, performance regressions — we fix problems the studio hasn't gotten to, or didn't know were there.
Quality you can't un-see
Players who find Ultra+ often refuse to play without it. Some have bought games specifically because Ultra+ supports them — in their own words.
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Community-powered
A team of software and game engineers, dedicated testers, and a remarkable community whose deep game knowledge makes the quality possible.
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Built alongside game makers
Ultra+ extends what developers built — it doesn't undermine it. We increase player satisfaction and can demonstrably drive game sales. Studios benefit too.

There are hundreds of
"performance" mods out there.

We've looked at them. Most recycle the same engine.ini commands — 95% of which are already set by the game, don't exist, are ignored by the engine, or are copied from old Ultra+ mods (often incorrectly). Many disable graphical features and advertise higher FPS — but it's just lower visual quality.

Ultra+ is different. We're a dedicated engineering team. Every change is tested and confirmed using powerful in-house diagnostic tools, then validated by our community of thousands. If a setting doesn't measurably benefit visuals or performance, it doesn't ship. We carefully balance frame time with visual quality — targeting every PC from budget to high-end.

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Tested, not guessed
Every setting is verified with diagnostic tools and confirmed by our beta community before release. No cargo-cult commands. No placebo settings.
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Honest about trade-offs
We don't hide visual downgrades behind FPS numbers. When Ultra+ improves performance, it's real — and when a setting costs frames, we tell you exactly what you're getting for it.
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Real engine work
Ultra+ injects into running game engines and modifies rendering live. This isn't config file editing — it's software engineering applied to every game we support.

This is seriously black magic, I just popped the ones I wanted in and now my game runs with no stutters and it has path tracing????

— rowdyydave

Insanely clean and beautiful visuals with a legit performance improvement!? This mod is pure magic. Thank you, sammilucia.

— WahWahWahh

Out of all the mods and tweaks I’ve been doing to get Ray Tracing features to work with decent performance in this game, this one actually did it.

— TheJuggler17

Thank you so much. This is the ONLY fix that works for me and solves all of my technical issues with this game, not to mention that it makes the game look so much better without a huge performance hit.

— ChristianLangano

Umm... something happened to my game... It’s actually looking like I expected the game to look when I bought it. 😄

— theCyanideX

Thank you again for all the effort you’re putting into this clearly essential mod for many users.

— Korzun

I bought this game because it has Ultra+.

— Common comment from community

This is who we are.

Ultra+ isn't a product. It's a set of beliefs and goals about what PC gaming should be, and a technical community that builds towards these every day.

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Community-driven
We listen to our community and build what they're asking for. Ultra+ is free, open, and built for everyone — budget laptop or flagship rig. We want as many people as possible to enjoy their games, on whatever hardware they have.
Quality and honesty
Every change is tested and confirmed before release. We carefully balance visual quality with frame time across all hardware. If a setting doesn't measurably improve your experience, it doesn't make the cut.
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Work with the studios
Game developers create incredible games but ship under deadline pressure. We pick up where they left off — unlocking hidden quality, fixing bugs, and pushing that final 10% of impact and polish studios aren't allocated time for.

Built together.
Open to everyone.

The Ultra Place12,000+ members

Our Discord is where Ultra+ lives — mod help, game help, mod requests, early releases, and the community knowledge that makes the quality possible.

Join the Discord

For game studios

Ultra+ has a track record of increasing player satisfaction and driving game sales. We're open to working with studios directly — on integration, quality, and polish.

Get in touch