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Gears of War E-Day

Overview

Ultra+ for Gears of War E-Day makes more minor improvements to noise and performance.

Important Information

Ultra+ will launch the game without EAC

Game Tips

I use GamePass and it crashes on launch

Configuration

Setting Options Keybind Description
AutoApplyConfig off,on   automatically reload settings when config changes - primarily to be used with the UPM overlay
Bloom game/0-3   Bloom intensity (0.0 = off, 1.0 = default, 2.0 = double, game = use game default)
ChromaticAberration game,off,on   Recommend disabling in most games as it often just blurs the image for no benefit
ChromaticAberrationIntensity game/0-5   Chromatic aberration (scene fringe) intensity scale (0.0 = off, 1.0 = default, 5.0 = max, game = use game default)
ChromaticAberrationStartOffset game/0-1   Chromatic aberration start offset - distance from screen center where fringing begins (0.0 = center, 1.0 = edges, game = use game default)
CustomLocalExposure game,on   makes certain scenes less washed out - will have more shadow contrast
DebugLogging off,on   enable verbose logging and optional native UObjectCache profiling (10s reports, measurement overhead) - ALT+D toggles at runtime
Denoiser game,none_temporalgihigh,mintemporal_temporalgihigh,temporal,temporal_high,rayreconstruction,rayreconstruction_temporalgihigh F2 Changes global illumination and reflection denoising - allows enabling ray reconstruction - temporal high settings increase the amount of temporal information to reduce noise at the cost of ghosting
DepthOfField game,off,on,on_less_blurry   depth of field control - off reduces noise in cutscenes
EnableKeybinds off,on   Enables individual setting keybinds if they are available, does not change global keybinds
ExtendedShadowQuality game,veryhigh,epic,insane   epic matches in-game epic, insane is higher quality
FilmGrain game,off,on   film grain effect control
Fog game,off,on,on_with_lumen   Turns fog on or off, if on_with_lumen is provided then it allows enabling fog in lumen space (GI and reflections)
HairStrandsQuality game,veryhigh,epic   increases quality of hair strands hair - costs some performance
LODBias game,off,minuspoint5,minus1,minus1point5,minus2   Forces textures to be higher resolution, -0.5 is the safest, more can cause frequency patterns to appear, some games benefit from more than others
LensDirt game,off   lens dirt (bloom dirt mask) on post process volumes - off zeroes the dirt mask intensity
LensFlare game,off,on   Allows disabling lens flare
LightingAO lumen,ssao,gtao F7 Changes ambient occlusion method between Lumen, SSAO, or GTAO - lumen_less_noise is the safest default as full lumen may introduce shimmering/noise
LightingMode game,uplus F8 lighting mode - uplus for default enhanced lighting
LightingQuality game,medium,high,veryhigh,epic,insane CTRL+F10 Standard lighting quality is the recommended default, higher lighting qualities will reduce noise and increase the detail of lighting in the scene particularly around smaller object
LightingResolution low,medium,high,veryhigh,epic,insane F6 lighting resolution quality - higher quality is more accurate lighting at the cost of performance - standard in-game epic (the same as epic in this setting) is typically x16 downsampling which is usually not necessary, medium (x32) is the minimum recommended
LumenDiffuseColorBoost game/0-5   Increases diffuse lighting especially from local lights
MotionBlur game/0-1   Ultra+ improves motion blur quality in every game by default, recommend a small amount of blur ~0.2
ReflectionBias game/0-1   Adds smoothing to reflections to make them more mirror like, a small amount is usually beneficial
ReflectionDownsample game,on   enables checkerboard downsampling if available in engine version
ReflectionMaxRoughness game/0.2-1.0   Maximum roughness for reflections
ReflectionRoughnessFadeLength game/0.0-1.0   Roughness fade length for reflections (0.0 = zero length, 1.0 = max fade length, game = use game default of 0.2)
ScreenSpaceReflections game,off,on   Allows disabling the Lumen reflection screen space component, usually safest with hardware lumen to reduce screen space artifacts
Sharpness game/0-1   Control UE tonemapper sharpness - recommend setting this to 0 and using RCAS through reshade
SkylightIntensity game/0-3   Skylight is a flat amount of light added to the scene, it mostly effects outdoors unless a game uses it to light interiors
Upscaler off,dlss_4.5,dlss_rayreconstruction,dlss,other   select your active upscaler to auto-configure denoising - dlss_4.5 uses Denoiser none_temporalgihigh, dlss_rayreconstruction uses the rayreconstruction Denoiser variant, both force MegaLights no-temporal variants; other upscalers use temporal Denoiser and MegaLights variants. off leaves Denoiser/MegaLightsQuality under manual control
Vignette game,off,on F3 vignette effect control
VignetteIntensity game/0-2   Vignette intensity scale (0.0 = off, 1.0 = default, 2.0 = double, game = use game default)
VolumetricFog game,off,on,on_disable_emissive F5 Turns volumetric fog on or off, if on_disable_emissive is provided - it disables the emissive component of fog which can cause fog to be overly intense and washed out