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Gothic 1 Remake

Overview

Ultra+ for Gothic 1 Remake improves performance, fixes in game settings, and improves visuals.

Game Tips

Add-ons

Configuration

Setting Options Keybind Description
AutoApplyConfig off,on   automatically reload settings when config changes - primarily to be used with the UPM overlay
BetterReflectionSDFs game,off,on,on_epic,on_insane   Increases the resolution of meshes in global software lumen space, most noticeable in reflections
Bloom game/0-3   Bloom intensity (0.0 = off, 1.0 = default, 2.0 = double, game = use game default)
ChromaticAberration game,off,on   Recommend disabling in most games as it often just blurs the image for no benefit
ChromaticAberrationIntensity game/0-5   Chromatic aberration (scene fringe) intensity scale (0.0 = off, 1.0 = default, 5.0 = max, game = use game default)
ChromaticAberrationStartOffset game/0-1   Chromatic aberration start offset - distance from screen center where fringing begins (0.0 = center, 1.0 = edges, game = use game default)
CustomEyeAdaptation game,on   slightly brighter/darkens less
DebugLogging off,on   enable verbose debug logging to UE4SS console - use ALT+D to toggle at runtime
Denoiser game,none,none_temporalgihigh,temporal,temporal_high,rayreconstruction,rayreconstruction_temporalgihigh F2 Changes global illumination and reflection denoising - allows enabling ray reconstruction - temporal high settings increase the amount of temporal information to reduce noise at the cost of ghosting
DepthOfField game,off,on,on_less_blurry   depth of field control - off reduces noise in cutscenes
EnableKeybinds off,on   Enables individual setting keybinds if they are available, does not change global keybinds
ExtendedFogQuality game,epic,ultra,insane   extended volumetric fog quality settings
ExtendedShadowQuality game,veryhigh,epic,insane   epic matches in-game epic, insane is higher quality
ExteriorFogIntensity game/0-1   Fog intensity multiplier for sun/moon directional lights (0.0 - 1.0, game = use game default)
FilmGrain game,off,on   film grain effect control
FixDistantShadowFlicker game,off,on   forces directional shadow cache to invalidate which fixes unstable distant shadow flicker - may cost performance in some scenarios so its a setting
FixFakeCloudFlicker game,off,on   trades some cloud quality for fixing flickering on fake clouds near mountains - hopefully find a better option in the future - not perfect but improves
Fog game,off,on,on_with_lumen   Turns fog on or off, if on_with_lumen is provided then it allows enabling fog in lumen space (GI and reflections)
GlobalContrastScale game/0-1   DEPRECATED - recommend ReduceOverContrast addon instead for best compatibility - scales the post-process GlobalContrast difference from neutral (0.0 = no extra contrast/neutral, 1.0 = full game contrast, game = use game default)
HighQualityTracing game,off,on CTRL+F8 More accurate tracing of meshes for reflections and global illumination
LODBias game,off,minuspoint5,minus1,minus1point5,minus2   Forces textures to be higher resolution, -0.5 is the safest, more can cause frequency patterns to appear, some games benefit from more than others
LODDistanceScale game,high,veryhigh,epic,ultra,insane   Draw static meshes and foliage at higher quality further away
LensFlare game,off,on   Allows disabling lens flare
LightingAO lumen,lumen_less_noise,ssao,gtao F7 Changes ambient occlusion method between Lumen, SSAO, or GTAO - lumen_less_noise is the safest default as full lumen may introduce shimmering/noise
LightingMode game,standard F8 no other lighting modes at this time
LightingNoiseQuality game,standard,high,veryhigh,epic,insane   Higher noise quality reduces noise at the cost of performance, but costs less than increasing lighting quality
LightingQuality game,standard,high,veryhigh,epic,insane CTRL+F10 Standard lighting quality is the recommended default, higher lighting qualities will reduce noise and increase the detail of lighting in the scene particularly around smaller object
LightingResolution low,medium,high,veryhigh,epic,insane F6 lighting resolution quality - higher quality is more accurate lighting at the cost of performance - standard in-game epic (the same as epic in this setting) is typically x16 downsampling which is usually not necessary, medium (x32) is the minimum recommended
LocalExposure_Intensity game/0-1   Multiplier for localexposure small-scale contrast, lower values will reduce haloing
LumenDiffuseColorBoost game/0-5   Increases diffuse lighting especially from local lights
LumenTraceDistance game/20000-100000   Maximum distance of objects traced in the lumen scene
MotionBlur game/0-1   Ultra+ improves motion blur quality in every game by default, recommend a small amount of blur ~0.2
PostProcessingTonemapperPreset game,vanilla,morecontrast CTRL+F6 more_contrast setting can add more depth to the scene
ReduceInputLatency game,off,on   reduce input latency at potential FPS cost if not GPU bound
ReflectionBias game/0-1   Adds smoothing to reflections to make them more mirror like, a small amount is usually beneficial
ReflectionQuality game,medium,high,veryhigh,epic,insane F10 Allows more surfaces to be included in reflections, in some games increasing this can cause some noise
ScreenSpaceGI game,off,on   Allows disabling the Lumen GI screen space component which can cause flickering on local light sources
Sharpness game/0-1   Control UE tonemapper sharpness - recommend setting this to 0 and using RCAS through reshade
SkylightIntensity game/0-3   Skylight is a flat amount of light added to the scene, it mostly effects outdoors unless a game uses it to light interiors
SunMoonIndirectIntensity game/0-10   Indirect or bounce lighting intensity for the sun or moon
TuneLightSources game,on   modify light sources to increase radius and indirect lighting and improve issues with overdark corners
ViewDistanceScale game,one,two,three,four   increases view distance scale, affects foliage most noticeably
Vignette game,off,on F3 vignette effect control
VignetteIntensity game/0-2   Vignette intensity scale (0.0 = off, 1.0 = default, 2.0 = double, game = use game default)
VolumetricFog game,off,on,on_disable_emissive F5 Turns volumetric fog on or off, if on_disable_emissive is provided - it disables the emissive component of fog which can cause fog to be overly intense and washed out

Ultra+ 2.0

This game is built on the Ultra+ 2.0 framework which supports the following new features:

Feature Overview