← Back to Games

The Callisto Protocol

Overview

Ultra+ for The Callisto Protocol is a graphics enhancement and performance improvement mod that provides advanced control over lighting, reflections, and visual effects.

Configuration

Setting Options Keybind Description
AutoApplyConfig off,on   automatically reload settings when config changes - primarily to be used with the UPM overlay
Bloom game/0-3   Bloom intensity (0.0 = off, 1.0 = default, 2.0 = double, game = use game default)
ChromaticAberration game,off,on   Recommend disabling in most games as it often just blurs the image for no benefit
DebugLogging off,on   enable verbose debug logging to UE4SS console - use ALT+D to toggle at runtime
DepthOfField game,off,on,on_less_blurry   depth of field control - off reduces noise in cutscenes
DynamicFPS game/0-240   Target FPS for dynamic adjustment (0 = off, 30-240 = target framerate) - press ALT + F12 to disable dynamic FPS and save current settings
EnableKeybinds off,on   Enables individual setting keybinds if they are available, does not change global keybinds
FOV game/65-130   Field of view (65-130, game = use game default) - use F10 to reset to game default for cutscenes, F12 to reapply
Fog game,off,on,on_with_lumen   Turns fog on or off, if on_with_lumen is provided then it allows enabling fog in lumen space (GI and reflections)
HDR game,off,on   HDR output control
LODBias game,off,minuspoint5,minus1,minus1point5,minus2   Forces textures to be higher resolution, -0.5 is the safest, more can cause frequency patterns to appear, some games benefit from more than others
LODDistanceScale game,high,veryhigh,epic,ultra,insane   Draw static meshes and foliage at higher quality further away
LightDrawDistance game,x1_0,x1_5,x2_0,x2_5,x3_0   light draw distance scale
RTAO game,off,on   ray-traced ambient occlusion
RTGI game,off,on   ray-traced global illumination
ReduceInputLatency game,off,on   reduce input latency at potential FPS cost if not GPU bound
ReflectionQuality game,standard,high,ultra,max   Allows more surfaces to be included in reflections, in some games increasing this can cause some noise
ReflectionSmoothness game,none,low,medium,high,highest   smoothing bias for RT reflections
Sharpness game/0-1   Control UE tonemapper sharpness - recommend setting this to 0 and using RCAS through reshade
ViewDistanceScale game,one,two,three,four   increases view distance scale, affects foliage most noticeably
Vignette game,off,on F3 vignette effect control
VolumetricFog game,off,on,on_disable_emissive F5 Turns volumetric fog on or off, if on_disable_emissive is provided - it disables the emissive component of fog which can cause fog to be overly intense and washed out

Ultra+ 2.0

This game is built on the Ultra+ 2.0 framework which supports the following new features:

Feature Overview