Ghostwire Tokyo
Overview
Ultra+ for Ghostwire Tokyo is made to push visuals to the limit of the game.
Game Tips
- There are definitely some issues in certain scenarios with RTAO, increasing samples per pixel does help
- Reflections can be a bit unstable but overall should be fairly good
- VolumetricFog is noisy, unsure how to improve yet
- TuneLightSources is necessary to make shadows edges not be perfectly hard
Configuration
| Setting | Options | Keybind | Description |
|---|---|---|---|
| AutoApplyConfig | off,on | automatically reload settings when config changes - primarily to be used with the UPM overlay | |
| Bloom | game/0-3 | Bloom intensity (0.0 = off, 1.0 = default, 2.0 = double, game = use game default) | |
| ChromaticAberrationIntensity | game/0-5 | Chromatic aberration (scene fringe) intensity scale (0.0 = off, 1.0 = default, 5.0 = max, game = use game default) | |
| ChromaticAberrationStartOffset | game/0-1 | Chromatic aberration start offset - distance from screen center where fringing begins (0.0 = center, 1.0 = edges, game = use game default) | |
| DebugLogging | off,on | enable verbose debug logging to UE4SS console - use ALT+D to toggle at runtime | |
| DepthOfField | game,off,on | depth of field control | |
| EnableKeybinds | off,on | Enables individual setting keybinds if they are available, does not change global keybinds | |
| ExtendedFogQuality | game,epic,ultra,insane | extended volumetric fog quality settings | |
| FilmGrain | game,off,on | film grain effect control | |
| FixDisocclusionArtifacts | game,on | switches occlusion culling method to fix artifacts but decrease performance | |
| Fog | game,off,on | Turns fog on or off, if on_with_lumen is provided then it allows enabling fog in lumen space (GI and reflections) | |
| LODBias | game,off,minuspoint5,minus1,minus1point5,minus2 | Forces textures to be higher resolution, -0.5 is the safest, more can cause frequency patterns to appear, some games benefit from more than others | |
| LODDistanceScale | game,high,veryhigh,epic,ultra,insane | Draw static meshes and foliage at higher quality further away | |
| LensFlare | game,off,on | Allows disabling lens flare | |
| MotionBlur | game/0-1 | Ultra+ improves motion blur quality in every game by default, recommend a small amount of blur ~0.2 | |
| PostProcessingTonemapperPreset | game,vanilla,morecontrast | CTRL+F6 | more_contrast setting can add more depth to the scene |
| RTAO | game,on | enables raytraced ambient occlusion (game default = off) | |
| RTAOSamples | game,epic,ultra,insane | increase number of samples per pixel to reduce noise | |
| RTReflectionDenoiser | game,off,on | allows disabling reflection denoiser | |
| RTShadowDenoiser | game,off | allows disabling shadow denoiser | |
| RTShadowSamples | game,epic,ultra,insane | increase number of samples per pixel to reduce noise | |
| RayTracingCullingAngle | game/1.0-3.0 | controls ray tracing culling angle for some objects | |
| ReduceInputLatency | game,off,on | reduce input latency at potential FPS cost if not GPU bound | |
| ReflectionQuality | game,epic,ultra | Allows more surfaces to be included in reflections, in some games increasing this can cause some noise | |
| ReflectionSmoothness | game/0.0-2.0 | Reflection smoothness (0.0-2.0, vanilla = 1.5, default = 1.0) - different values may be better with different denoising, for example no denoising with 0.4 | |
| Sharpness | game/0-1 | Control UE tonemapper sharpness - recommend setting this to 0 and using RCAS through reshade | |
| SkylightIntensity | game/0-3 | Skylight is a flat amount of light added to the scene, it mostly effects outdoors unless a game uses it to light interiors | |
| TuneLightSources | game,on | adds a minimum source radius to lights which provides much more realistic shadow edges | |
| ViewDistanceScale | game,one,two,three,four | increases view distance scale, affects foliage most noticeably | |
| VignetteIntensity | game/0-2 | Vignette intensity scale (0.0 = off, 1.0 = default, 2.0 = double, game = use game default) | |
| VolumetricFog | game,off,on,on_disable_emissive | F5 | Turns volumetric fog on or off, if on_disable_emissive is provided - it disables the emissive component of fog which can cause fog to be overly intense and washed out |
Ultra+ 2.0
This game is built on the Ultra+ 2.0 framework which supports the following new features:
- Vanilla toggle (ALT + F2 default)
- Configurable keybinds (configurable via UPM)
- Full set of presets that are generated on game launch (integrates with UPM)
- Numeric settings
- Overlay integration (UPM overlay)
- Dynamic FPS
- Latest UE4SS features
- And more