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Ghostwire Tokyo

Overview

Ultra+ for Ghostwire Tokyo is made to push visuals to the limit of the game.

Game Tips

Configuration

Setting Options Keybind Description
AutoApplyConfig off,on   automatically reload settings when config changes - primarily to be used with the UPM overlay
Bloom game/0-3   Bloom intensity (0.0 = off, 1.0 = default, 2.0 = double, game = use game default)
ChromaticAberrationIntensity game/0-5   Chromatic aberration (scene fringe) intensity scale (0.0 = off, 1.0 = default, 5.0 = max, game = use game default)
ChromaticAberrationStartOffset game/0-1   Chromatic aberration start offset - distance from screen center where fringing begins (0.0 = center, 1.0 = edges, game = use game default)
DebugLogging off,on   enable verbose debug logging to UE4SS console - use ALT+D to toggle at runtime
DepthOfField game,off,on   depth of field control
EnableKeybinds off,on   Enables individual setting keybinds if they are available, does not change global keybinds
ExtendedFogQuality game,epic,ultra,insane   extended volumetric fog quality settings
FilmGrain game,off,on   film grain effect control
FixDisocclusionArtifacts game,on   switches occlusion culling method to fix artifacts but decrease performance
Fog game,off,on   Turns fog on or off, if on_with_lumen is provided then it allows enabling fog in lumen space (GI and reflections)
LODBias game,off,minuspoint5,minus1,minus1point5,minus2   Forces textures to be higher resolution, -0.5 is the safest, more can cause frequency patterns to appear, some games benefit from more than others
LODDistanceScale game,high,veryhigh,epic,ultra,insane   Draw static meshes and foliage at higher quality further away
LensFlare game,off,on   Allows disabling lens flare
MotionBlur game/0-1   Ultra+ improves motion blur quality in every game by default, recommend a small amount of blur ~0.2
PostProcessingTonemapperPreset game,vanilla,morecontrast CTRL+F6 more_contrast setting can add more depth to the scene
RTAO game,on   enables raytraced ambient occlusion (game default = off)
RTAOSamples game,epic,ultra,insane   increase number of samples per pixel to reduce noise
RTReflectionDenoiser game,off,on   allows disabling reflection denoiser
RTShadowDenoiser game,off   allows disabling shadow denoiser
RTShadowSamples game,epic,ultra,insane   increase number of samples per pixel to reduce noise
RayTracingCullingAngle game/1.0-3.0   controls ray tracing culling angle for some objects
ReduceInputLatency game,off,on   reduce input latency at potential FPS cost if not GPU bound
ReflectionQuality game,epic,ultra   Allows more surfaces to be included in reflections, in some games increasing this can cause some noise
ReflectionSmoothness game/0.0-2.0   Reflection smoothness (0.0-2.0, vanilla = 1.5, default = 1.0) - different values may be better with different denoising, for example no denoising with 0.4
Sharpness game/0-1   Control UE tonemapper sharpness - recommend setting this to 0 and using RCAS through reshade
SkylightIntensity game/0-3   Skylight is a flat amount of light added to the scene, it mostly effects outdoors unless a game uses it to light interiors
TuneLightSources game,on   adds a minimum source radius to lights which provides much more realistic shadow edges
ViewDistanceScale game,one,two,three,four   increases view distance scale, affects foliage most noticeably
VignetteIntensity game/0-2   Vignette intensity scale (0.0 = off, 1.0 = default, 2.0 = double, game = use game default)
VolumetricFog game,off,on,on_disable_emissive F5 Turns volumetric fog on or off, if on_disable_emissive is provided - it disables the emissive component of fog which can cause fog to be overly intense and washed out

Ultra+ 2.0

This game is built on the Ultra+ 2.0 framework which supports the following new features:

Feature Overview