The Elder Scrolls IV Oblivion Remastered
Overview
Ultra+ for Oblivion is a massive visual overhaul mod. It is capable of changing lighting based on location, provides color grading presets, changing the behavior of all light sources, and much more. It pushes graphics far beyond the limits of vanilla.
Add-ons
- EnhancedRayTracing
- EnhancedRayTracing_LessVRAM
Configuration
| Setting | Options | Keybind | Description |
|---|---|---|---|
| AutoApplyConfig | off,on | automatically reload settings when config changes - primarily to be used with the UPM overlay | |
| BetterTorches | off,on | makes the torches not have a 2 foot radius and blind you - need to unequip and reequip torch if changing live | |
| Bloom | game/0.0-10.0 | bloom intensity multiplier (0.0 = off, 1.0 = default/100%, 10.0 = 1000%) | |
| ChromaticAberration | game,off,on | Recommend disabling in most games as it often just blurs the image for no benefit | |
| CustomAutoExposure | game,off,on | provides an option for a more stable autoexposure | |
| DLSSAutoExposure | off,on | Toggles DLSS Autoexposure (a DLSS feature) in most games this should be on, but some games like Stalker2 can have artifacts with it on | |
| DebugLogging | off,on | enable verbose debug logging to UE4SS console - use ALT+D to toggle at runtime | |
| Denoiser | game,none,none_temporalgihigh,temporal,temporal_high,rayreconstruction,rayreconstruction_temporalgihigh | F2 | Changes global illumination and reflection denoising - allows enabling ray reconstruction - temporal high settings increase the amount of temporal information to reduce noise at the cost of ghosting |
| DepthOfField | game,off,on | allows turning off depth of field which can cause a lot of noise in cutscenes/dialogue - note that enabling RR already turns depth of field off | |
| DisableFogIndoors | off,on,disable_emissive | controls volumetric fog | |
| EnableKeybinds | off,on | Enables individual setting keybinds if they are available, does not change global keybinds | |
| ExtendedFogQuality | game,epic,ultra,insane | extended volumetric fog quality settings | |
| ExtendedViewDistance | game,default,ultra,insane,more_insane,even_more_insane | extends view distances for lights, skeletal meshes, and static meshes | |
| EyeAdaptation | vanilla,dark_atmospheric,darker_atmospheric,more_stable | dark_atmospheric balanced the lighting a little better at different times of day and in dungeons - will increase contrast against shadowed areas and blacks are more black, darker_atmospheric is a more intense version, more_stable minimizes drastic changes | |
| FixFoliageAgainstSky | off,on,on_fpshit_noflicker | fixes the foliage and other outline artifacts against the sky but causes some above water flickering when player is underwater | |
| Fog | game,off,on,on_with_lumen | Turns fog on or off, if on_with_lumen is provided then it allows enabling fog in lumen space (GI and reflections) | |
| GrassDensity | game/0.5-5.0 | grass density scale (0.5 = 50%, 1.0 = default, 5.0 = 500%, game = use game default) | |
| LODBias | game,off,minuspoint5,minus1,minus1point5,minus2 | Forces textures to be higher resolution, -0.5 is the safest, more can cause frequency patterns to appear, some games benefit from more than others | |
| LightDrawDistance | game,x1_0,x1_5,x2_0,x2_5,x3_0 | light draw distance scale | |
| LightShaftBlur | game/0.0-0.1 | amount that light shafts blur / spread across the screen (0.0 = none, 0.10 = vanilla, game = use game default) | |
| LightingAO | lumen,ssao,gtao | Changes ambient occlusion method between Lumen, SSAO, or GTAO - lumen_less_noise is the safest default as full lumen may introduce shimmering/noise | |
| LightingDownsampleFactorInteriors | off,x48,x32,x28,x24,x20,x16,x12,x8 | downsample factor specific to interiors | |
| LightingDownsampleFactorOverride | lighting_mode_controlled,x48,x32,x28,x24,x20,x16,x12,x8 | allow users the ability to downsample the lighting more than the mod allows by default, it will be applied after other lighting settings - this is one of the settings that impacts performance the most - lower downsampling will resolve smaller details and have less flickering | |
| LightingMode | game,standard,advanced,advanced_v2,advanced_brighter_foliage,advanced_brighter_foliage_v2,advanced_indoors_only,advanced_indoors_only_v2 | standard for default enhanced lighting, advanced for experimental lighting | |
| LightingQuality | game,performance,standard,high,epic,insane | Standard lighting quality is the recommended default, higher lighting qualities will reduce noise and increase the detail of lighting in the scene particularly around smaller object | |
| MotionBlur | game/0-1 | Ultra+ improves motion blur quality in every game by default, recommend a small amount of blur ~0.2 | |
| PostProcessingPreset | game,vanilla,vanilla_adjustedshadows,obluevion,neutral,vibrant,morevibrant | ||
| PostProcessingTonemapperPreset | game,vanilla,morecontrast | more_contrast setting can add more depth to the scene | |
| RayTracingRadius | game/30000-150000 | very high values can lose distant terrain in reflections | |
| ReduceInputLatency | game,off,on | reduce input latency at potential FPS cost if not GPU bound | |
| ReflectionBounces | default,two,three | allows increasing the number of reflections bounces | |
| ReflectionQuality | game,vanilla,epic | Allows more surfaces to be included in reflections, in some games increasing this can cause some noise | |
| Sharpness | game/0-1 | Control UE tonemapper sharpness - recommend setting this to 0 and using RCAS through reshade | |
| SkinAndLightEnhancements | off,on | enables light transmission through materials like skin and adjust/improves the quality of skin - must restart game | |
| SkylightIntensity | game/0.5-2.0 | Skylight is a flat amount of light added to the scene, it mostly effects outdoors unless a game uses it to light interiors | |
| SkylightIntensityNight | game/0.5-2.0 | skylight intensity multiplier for nighttime (0.5-2.0) - applied automatically by the dynamic skylight system | |
| SkylightLeaking | game/0-1 | How much of the skylight is allowed to leak into indoors or occluded areas | |
| SkylightLocationProfile | off,uplus_choice,uplus_choice_v2,uplus_choice_brighter,uplus_choice_brighter_v2,interiors_zero,custom | controls the skylight per location in the game according to the selected profile - goal is to tune the global light sources to be more correct and amplify the effect of local light sources, custom can be tuned to your own liking via copying skylight_uplus_choice.ini and creating skylight_custom.ini inside of the ue4ss UltraPlusExtensions config folder | |
| TexturePoolSize | game,fourgb,sixgb | allows increasing texture poolsize for use with high quality texture packs | |
| TuneCityLights | off,cozy,balanced,subtle | makes lights in interiors like inns and shops brighter and more diffuse | |
| TuneDungeonLights | off,on | rework lighting in sewers, forts, and caves - experimental | |
| TuneInteriorLights | off,cozy,balanced,subtle | makes lights in interiors like inns and shops brighter and more diffuse | |
| TuneOutdoorFog | off,on | reduces and changes behavior of outdoor volumetric fog to make it less invasive and less scattered | |
| Vignette | game,off,on | F3 | vignette effect control |
| VolumetricFog | game,off,on,on_disable_emissive | F5 | Turns volumetric fog on or off, if on_disable_emissive is provided - it disables the emissive component of fog which can cause fog to be overly intense and washed out |
| VolumetricFogDistance | game,default,high,max_without_issues,epic,insane,evenhigher | must reload from main menu to change - increases the distance that high quality volumetric fog is rendered, this can greatly improve the issue with vanilla fog being an overly white blob too close to the player |
Ultra+ 2.0
This game is built on the Ultra+ 2.0 framework which supports the following new features:
- Vanilla toggle (ALT + F2 default)
- Configurable keybinds (configurable via UPM)
- Full set of presets that are generated on game launch (integrates with UPM)
- Numeric settings
- Overlay integration (UPM overlay)
- Dynamic FPS
- Latest UE4SS features
- And more