Black Myth Wukong

Overview

U+ for Black Myth: Wukong is a graphics enhancement and performance improvement mod that provides advanced control over lighting, reflections, and visual effects.

Important Information

Requires mod enabler: Download from Nexus

Configuration

Setting Options Keybind Description
Bloom off,percent_20,percent_40,percent_60,percent_80,percent_100,percent_120,percent_140,percent_160,percent_180,percent_200 CTRL+F3 changes intensity of bloom
ChromaticAberration game,off,on   Recommend disabling in most games as it often just blurs the image for no benefit
CloudQuality performance,quality   controls volumetric cloud rendering quality and upsampling method
ColorGrading game,off,on   allows disabling developer implemented color grading
EnableKeybinds off,on   Enables individual setting keybinds if they are available, does not change global keybinds
ExtendedFogQuality game,vanilla,insane   extends fog quality setting - increases the resolution of fog
LODBias game,off,minuspoint5,minus1,minus1point5,minus2   Forces textures to be higher resolution, -0.5 is the safest, more can cause frequency patterns to appear, some games benefit from more than others
LODDistanceScale game,vanilla,medium,high,ultra   Draw static meshes and foliage at higher quality further away
LightingAO lumen,ssao,gtao F7 Changes ambient occlusion method between Lumen, SSAO, or GTAO - lumen_less_noise is the safest default as full lumen may introduce shimmering/noise
LightingDownsampleFactorOverride lighting_mode_controlled,x32,x24,x16,x8 F5 non-RT only, allow users the ability to downsample the lighting more than the mod allows by default, it will be applied after other lighting settings - this is one of the settings that impacts performance the most - by default U+ runs at x16 in standard mode
LightingMode game,standard,advanced F8 non-RT only standard for default enhanced lighting, advanced to apply a more advanced lighting technique to provide best looking foliage and enhance general image quality (this mode may have some noise in certain cases but looks the best overall)
LightingQuality game,performance,standard,high,epic,insane,reallyinsane CTRL+F10 Standard lighting quality is the recommended default, higher lighting qualities will reduce noise and increase the detail of lighting in the scene particularly around smaller object
LightingUpdateSpeed default,high,epic,insane   Allows making global illumination update faster
MotionBlur game,off,low,medium,high,reallyhigh,alltheblur F4 U+ improves motion blur quality in every game by default, recommend a small amount of blur ~0.2
PostProcessingTonemapperPreset game,vanilla,morecontrast CTRL+F7 more_contrast setting can add more depth to the scene
RayReconstruction off,on F2  
ReduceInputLatency game,off,on   option to reduce input latency at a potential FPS cost if you are not mostly GPU bound or have a weak CPU
ReflectionBias game,off,low,medium,high F9 Adds smoothing to reflections to make them more mirror like, a small amount is usually beneficial
ReflectionQuality game,vanilla,high,ultra,insane F10 Allows more surfaces to be included in reflections, in some games increasing this can cause some noise
Reflex game,off,on CTRL+F6 enables reflex low latency with boost
Sharpness none,percent_10,percent_20,percent_30,percent_40,percent_50,percent_60,percent_70,percent_80,percent_90,percent_100   Control UE tonemapper sharpness - recommend setting this to 0 and using RCAS through reshade
ViewDistanceScale game,one,two,three,four   increases the view distance scale so that more can be seen from further away, effects foliage most noticeably
Vignette game,off,on F3 game/off/on
VirtualShadows off,on   Enables UE5 virtual shadow maps which are higher quality