Black Myth Wukong
Overview
U+ for Black Myth: Wukong is a graphics enhancement and performance improvement mod that provides advanced control over lighting, reflections, and visual effects.
Important Information
Requires mod enabler: Download from Nexus
Configuration
| Setting | Options | Keybind | Description |
|---|---|---|---|
| Bloom | off,percent_20,percent_40,percent_60,percent_80,percent_100,percent_120,percent_140,percent_160,percent_180,percent_200 | CTRL+F3 | changes intensity of bloom |
| ChromaticAberration | game,off,on | Recommend disabling in most games as it often just blurs the image for no benefit | |
| CloudQuality | performance,quality | controls volumetric cloud rendering quality and upsampling method | |
| ColorGrading | game,off,on | allows disabling developer implemented color grading | |
| EnableKeybinds | off,on | Enables individual setting keybinds if they are available, does not change global keybinds | |
| ExtendedFogQuality | game,vanilla,insane | extends fog quality setting - increases the resolution of fog | |
| LODBias | game,off,minuspoint5,minus1,minus1point5,minus2 | Forces textures to be higher resolution, -0.5 is the safest, more can cause frequency patterns to appear, some games benefit from more than others | |
| LODDistanceScale | game,vanilla,medium,high,ultra | Draw static meshes and foliage at higher quality further away | |
| LightingAO | lumen,ssao,gtao | F7 | Changes ambient occlusion method between Lumen, SSAO, or GTAO - lumen_less_noise is the safest default as full lumen may introduce shimmering/noise |
| LightingDownsampleFactorOverride | lighting_mode_controlled,x32,x24,x16,x8 | F5 | non-RT only, allow users the ability to downsample the lighting more than the mod allows by default, it will be applied after other lighting settings - this is one of the settings that impacts performance the most - by default U+ runs at x16 in standard mode |
| LightingMode | game,standard,advanced | F8 | non-RT only standard for default enhanced lighting, advanced to apply a more advanced lighting technique to provide best looking foliage and enhance general image quality (this mode may have some noise in certain cases but looks the best overall) |
| LightingQuality | game,performance,standard,high,epic,insane,reallyinsane | CTRL+F10 | Standard lighting quality is the recommended default, higher lighting qualities will reduce noise and increase the detail of lighting in the scene particularly around smaller object |
| LightingUpdateSpeed | default,high,epic,insane | Allows making global illumination update faster | |
| MotionBlur | game,off,low,medium,high,reallyhigh,alltheblur | F4 | U+ improves motion blur quality in every game by default, recommend a small amount of blur ~0.2 |
| PostProcessingTonemapperPreset | game,vanilla,morecontrast | CTRL+F7 | more_contrast setting can add more depth to the scene |
| RayReconstruction | off,on | F2 | |
| ReduceInputLatency | game,off,on | option to reduce input latency at a potential FPS cost if you are not mostly GPU bound or have a weak CPU | |
| ReflectionBias | game,off,low,medium,high | F9 | Adds smoothing to reflections to make them more mirror like, a small amount is usually beneficial |
| ReflectionQuality | game,vanilla,high,ultra,insane | F10 | Allows more surfaces to be included in reflections, in some games increasing this can cause some noise |
| Reflex | game,off,on | CTRL+F6 | enables reflex low latency with boost |
| Sharpness | none,percent_10,percent_20,percent_30,percent_40,percent_50,percent_60,percent_70,percent_80,percent_90,percent_100 | Control UE tonemapper sharpness - recommend setting this to 0 and using RCAS through reshade | |
| ViewDistanceScale | game,one,two,three,four | increases the view distance scale so that more can be seen from further away, effects foliage most noticeably | |
| Vignette | game,off,on | F3 | game/off/on |
| VirtualShadows | off,on | Enables UE5 virtual shadow maps which are higher quality |