Wuchang Fallen Feathers

Overview

U+ for Wuchang: Fallen Feathers is a graphics enhancement and performance improvement mod that provides advanced control over lighting, reflections, and visual effects.

Important Information

Hardware Lumen requires manual edits to config in appdata, see Wiki

Game Tips

Add-ons

Configuration

Setting Options Keybind Description
BetterReflectionSDFs game,off,on   Increases the resolution of meshes in global software lumen space, most noticeable in reflections
Bloom off,percent_20,percent_40,percent_60,percent_80,percent_100,percent_120,percent_140,percent_160,percent_180,percent_200 CTRL+F3 changes intensity of bloom
CustomLantern off,on F5 modifies lantern properties to be less ridiculous
DLSSAutoExposure off,on   Toggles DLSS Autoexposure (a DLSS feature) in most games this should be on, but some games like Stalker2 can have artifacts with it on
Denoiser game,none,temporal,rayreconstruction,hybrid F2 Changes global illumination and reflection denoising - allows enabling ray reconstruction - temporal high settings increase the amount of temporal information to reduce noise at the cost of ghosting
DepthOfField game,off,on   allows turning off depth of field which can cause a lot of noise in cutscenes/dialogue - note that enabling RR already turns depth of field off
EnableKeybinds off,on   Enables individual setting keybinds if they are available, does not change global keybinds
ExtendedShadowQuality game,epic,insane   epic is the same as in game epic, insane is higher
FOV game,fov_75,fov_80,fov_85,fov_90,fov_95,fov_100,fov_105,fov_110,fov_115,fov_120   sets field of view, press F10 to reset FOV to default
HardwareLumen game,off,low,medium,high,epic   hardware ray traced lumen with scaled quality levels
HighQualityTracing game,off,on CTRL+F8 More accurate tracing of meshes for reflections and global illumination
LODBias game,off,minuspoint5,minus1,minus1point5,minus2   Forces textures to be higher resolution, -0.5 is the safest, more can cause frequency patterns to appear, some games benefit from more than others
LODDistanceScale game,vanilla,medium,high,ultra   Draw static meshes and foliage at higher quality further away
LightingAO lumen,ssao,gtao F7 Changes ambient occlusion method between Lumen, SSAO, or GTAO - lumen_less_noise is the safest default as full lumen may introduce shimmering/noise
LightingDownsampleFactorOverride lighting_mode_controlled,x48,x32,x28,x24,x20,x16,x12,x8 F6 allow users the ability to downsample the lighting more than the mod allows by default, it will be applied after other lighting settings - this is one of the settings that impacts performance the most - lower downsampling will resolve smaller details and have less flickering
LightingMode game,standard,advanced F8 standard for default enhanced lighting, advanced to apply a more advanced lighting technique to provide best looking foliage and enhance general image quality (this mode may have some noise in certain cases but looks the best overall)
LightingQuality game,performance,standard,high,epic,insane CTRL+F10 Standard lighting quality is the recommended default, higher lighting qualities will reduce noise and increase the detail of lighting in the scene particularly around smaller object
LightingUpdateSpeed default,high,epic,insane   Allows making global illumination update faster
MotionBlur game,off,low,medium,high,reallyhigh,alltheblur F4 U+ improves motion blur quality in every game by default, recommend a small amount of blur ~0.2
ReduceInputLatency game,off,on   option to reduce input latency at a potential FPS cost if you are not mostly GPU bound or have a weak CPU
ReflectionBias game,off,low,medium,high F9 Adds smoothing to reflections to make them more mirror like, a small amount is usually beneficial
ReflectionQuality game,vanilla,high,ultra,insane CTRL+F7 Allows more surfaces to be included in reflections, in some games increasing this can cause some noise
Sharpness game,none,percent_10,percent_20,percent_30,percent_40,percent_50,percent_60,percent_70,percent_80,percent_90,percent_100   Control UE tonemapper sharpness - recommend setting this to 0 and using RCAS through reshade
SkylightIntensity default,less_50,less_37_5,less_25,less_12_5,more_12_5,more_25,more_37_5,more_50,more_75,more_100   Skylight is a flat amount of light added to the scene, it mostly effects outdoors unless a game uses it to light interiors
SkylightLeaking percent_0,percent_1,percent_2,percent_3,percent_4,percent_5,percent_6,percent_7,percent_8,percent_9,percent_10,percent_20,percent_30,percent_40,percent_50 CTRL+F2 How much of the skylight is allowed to leak into indoors or occluded areas
VSync game,off,on    
Vignette game,off,on F3 game/off/on