Wuchang Fallen Feathers
Overview
U+ for Wuchang: Fallen Feathers is a graphics enhancement and performance improvement mod that provides advanced control over lighting, reflections, and visual effects.
Important Information
Hardware Lumen requires manual edits to config in appdata, see Wiki
Game Tips
- Advanced lighting mode currently causes artifacts in cutscenes
- To enable Hardware Lumen, users must edit
%LOCALAPPDATA%\Project_Plague\Saved\Config\Windows\GameUserSettings.iniand setsg.RayTracingQuality=1 - Motion blur low or medium is recommended due to noise
Add-ons
- FG_Fix
- LUT
- RT_PoolSize
Configuration
| Setting | Options | Keybind | Description |
|---|---|---|---|
| BetterReflectionSDFs | game,off,on | Increases the resolution of meshes in global software lumen space, most noticeable in reflections | |
| Bloom | off,percent_20,percent_40,percent_60,percent_80,percent_100,percent_120,percent_140,percent_160,percent_180,percent_200 | CTRL+F3 | changes intensity of bloom |
| CustomLantern | off,on | F5 | modifies lantern properties to be less ridiculous |
| DLSSAutoExposure | off,on | Toggles DLSS Autoexposure (a DLSS feature) in most games this should be on, but some games like Stalker2 can have artifacts with it on | |
| Denoiser | game,none,temporal,rayreconstruction,hybrid | F2 | Changes global illumination and reflection denoising - allows enabling ray reconstruction - temporal high settings increase the amount of temporal information to reduce noise at the cost of ghosting |
| DepthOfField | game,off,on | allows turning off depth of field which can cause a lot of noise in cutscenes/dialogue - note that enabling RR already turns depth of field off | |
| EnableKeybinds | off,on | Enables individual setting keybinds if they are available, does not change global keybinds | |
| ExtendedShadowQuality | game,epic,insane | epic is the same as in game epic, insane is higher | |
| FOV | game,fov_75,fov_80,fov_85,fov_90,fov_95,fov_100,fov_105,fov_110,fov_115,fov_120 | sets field of view, press F10 to reset FOV to default | |
| HardwareLumen | game,off,low,medium,high,epic | hardware ray traced lumen with scaled quality levels | |
| HighQualityTracing | game,off,on | CTRL+F8 | More accurate tracing of meshes for reflections and global illumination |
| LODBias | game,off,minuspoint5,minus1,minus1point5,minus2 | Forces textures to be higher resolution, -0.5 is the safest, more can cause frequency patterns to appear, some games benefit from more than others | |
| LODDistanceScale | game,vanilla,medium,high,ultra | Draw static meshes and foliage at higher quality further away | |
| LightingAO | lumen,ssao,gtao | F7 | Changes ambient occlusion method between Lumen, SSAO, or GTAO - lumen_less_noise is the safest default as full lumen may introduce shimmering/noise |
| LightingDownsampleFactorOverride | lighting_mode_controlled,x48,x32,x28,x24,x20,x16,x12,x8 | F6 | allow users the ability to downsample the lighting more than the mod allows by default, it will be applied after other lighting settings - this is one of the settings that impacts performance the most - lower downsampling will resolve smaller details and have less flickering |
| LightingMode | game,standard,advanced | F8 | standard for default enhanced lighting, advanced to apply a more advanced lighting technique to provide best looking foliage and enhance general image quality (this mode may have some noise in certain cases but looks the best overall) |
| LightingQuality | game,performance,standard,high,epic,insane | CTRL+F10 | Standard lighting quality is the recommended default, higher lighting qualities will reduce noise and increase the detail of lighting in the scene particularly around smaller object |
| LightingUpdateSpeed | default,high,epic,insane | Allows making global illumination update faster | |
| MotionBlur | game,off,low,medium,high,reallyhigh,alltheblur | F4 | U+ improves motion blur quality in every game by default, recommend a small amount of blur ~0.2 |
| ReduceInputLatency | game,off,on | option to reduce input latency at a potential FPS cost if you are not mostly GPU bound or have a weak CPU | |
| ReflectionBias | game,off,low,medium,high | F9 | Adds smoothing to reflections to make them more mirror like, a small amount is usually beneficial |
| ReflectionQuality | game,vanilla,high,ultra,insane | CTRL+F7 | Allows more surfaces to be included in reflections, in some games increasing this can cause some noise |
| Sharpness | game,none,percent_10,percent_20,percent_30,percent_40,percent_50,percent_60,percent_70,percent_80,percent_90,percent_100 | Control UE tonemapper sharpness - recommend setting this to 0 and using RCAS through reshade | |
| SkylightIntensity | default,less_50,less_37_5,less_25,less_12_5,more_12_5,more_25,more_37_5,more_50,more_75,more_100 | Skylight is a flat amount of light added to the scene, it mostly effects outdoors unless a game uses it to light interiors | |
| SkylightLeaking | percent_0,percent_1,percent_2,percent_3,percent_4,percent_5,percent_6,percent_7,percent_8,percent_9,percent_10,percent_20,percent_30,percent_40,percent_50 | CTRL+F2 | How much of the skylight is allowed to leak into indoors or occluded areas |
| VSync | game,off,on | ||
| Vignette | game,off,on | F3 | game/off/on |