TheOuterWorlds2

Overview

U+ for The Outer Worlds 2 overhauls the visual experience, signficantly improves performance, and reduces input latency. It allows pushing Raytracing capabilites much further than vanilla.

Game Tips

Add-ons

Configuration

Setting Options Keybind Description
AutoApplyConfig off,on   automatically reload settings when config changes - primarily to be used with the UPM overlay
BetterReflectionSDFs game,off,on   Increases the resolution of meshes in global software lumen space, most noticeable in reflections
Bloom game/0-3 CTRL+F3 Bloom intensity (0.0 = off, 1.0 = default, 2.0 = double, game = use game default)
ChromaticAberration game,off,on   Recommend disabling in most games as it often just blurs the image for no benefit
DLSSAutoExposure off,on   Toggles DLSS Autoexposure (a DLSS feature) in most games this should be on, but some games like Stalker2 can have artifacts with it on
Denoiser game,none,temporal,temporal_high,rayreconstruction,rayreconstruction_temporalgihigh F2 Changes global illumination and reflection denoising - allows enabling ray reconstruction - temporal high settings increase the amount of temporal information to reduce noise at the cost of ghosting
DepthOfField game,off,on,on_less_blurry   depth of field control - off reduces noise in cutscenes
DynamicFPS game/0-240   Target FPS for dynamic adjustment (0 = off, 30-240 = target framerate) - press ALT + F12 to disable dynamic FPS and save current settings
DynamicSkylight off,on   dynamically adjusts skylight intensity based on time of day for more appropriate lighting
EnableKeybinds off,on   Enables individual setting keybinds if they are available, does not change global keybinds
EnhancedRTMod game,on   turn this on if using the enhanced raytracing mod
ExtendedCloudQuality game,epic   primarily fixes object outlines against clouds/the sky
ExtendedFogQuality game,epic,ultra,insane   extended volumetric fog quality settings
ExtendedShadowQuality game,high,epic,ultra,insane   epic is the same as in game epic
FixRenoDLSSFG game,on   turn this on using reno with DLSS Frame Gen
Fog game,off,on   Turns fog on or off, if on_with_lumen is provided then it allows enabling fog in lumen space (GI and reflections)
HardwareLumen game,lighting_mode0,lighting_mode1   HW lumen quality - lighting mode 1 can be much more expensive for some
HighQualityTracing game,off,on CTRL+F8 More accurate tracing of meshes for reflections and global illumination
LODBias game,off,minuspoint5,minus1,minus1point5,minus2   Forces textures to be higher resolution, -0.5 is the safest, more can cause frequency patterns to appear, some games benefit from more than others
LODDistanceScale game,high,veryhigh,epic,ultra,insane   Draw static meshes and foliage at higher quality further away
LightDrawDistance game,x1_0,x1_5,x2_0,x2_5,x3_0   light draw distance scale
LightingAO lumen,lumen_less_noise,ssao,gtao F7 Changes ambient occlusion method between Lumen, SSAO, or GTAO - lumen_less_noise is the safest default as full lumen may introduce shimmering/noise
LightingMode game,standard F8 no other lighting modes at this time
LightingNoiseQuality game,standard,high,veryhigh,epic,insane   Higher noise quality reduces noise at the cost of performance, but costs less than increasing lighting quality
LightingQuality game,standard,high,veryhigh,epic,insane CTRL+F10 Standard lighting quality is the recommended default, higher lighting qualities will reduce noise and increase the detail of lighting in the scene particularly around smaller object
LightingResolution low,medium,mediumhigh,high,veryhigh,epic,insane,extreme F6 lighting resolution quality - higher quality is more accurate lighting at the cost of performance - standard in-game epic (the same as epic in this setting) is typically x16 downsampling which is usually not necessary, medium (x32) is the minimum recommended
LightingUpdateSpeed default,high,epic,insane   Allows making global illumination update faster
LumenDiffuseColorBoost game/0-5   Increases diffuse lighting especially from local lights
LumenTraceDistance game/20000-60000   Maximum distance of objects traced in the lumen scene
MotionBlur game/0-1   U+ improves motion blur quality in every game by default, recommend a small amount of blur ~0.2
RayTracingCullingRadius game/10000-60000   controls ray tracing culling radius (10000 = minimum, 60000 = maximum, game = use game default)
ReduceInputLatency game,off,on   reduce input latency at potential FPS cost if not GPU bound
ReflectionBias game/0-1 F9 Adds smoothing to reflections to make them more mirror like, a small amount is usually beneficial
ReflectionQuality game,high,veryhigh,epic,insane F10 Allows more surfaces to be included in reflections, in some games increasing this can cause some noise
Reflex game,off,on   NVIDIA Reflex low latency
RoughSpecularMode game,zero,one   changes how rough specular is sampled for GI
ScreenSpaceGI game,off,on   Allows disabling the Lumen GI screen space component which can cause flickering on local light sources
ScreenSpaceReflections game,off,on   Allows disabling the Lumen reflection screen space component, usually safest with hardware lumen to reduce screen space artifacts
Sharpness game/0-1   Control UE tonemapper sharpness - recommend setting this to 0 and using RCAS through reshade
SkylightIntensity game/0-3   Skylight is a flat amount of light added to the scene, it mostly effects outdoors unless a game uses it to light interiors
SkylightIntensityNight game/0.1-0.7   Night skylight intensity when DynamicSkylight is enabled (0.10-0.70, default 0.15)
SunMoonIndirectIntensity game/0-20   Indirect or bounce lighting intensity for the sun or moon
TuneContactShadows game,on   reduces contact shadow intensity to blend better
TuneFog game,on   push fog back out of interiors
TuneFoliageWind game,on   reduces foliage wind speed so it is less like foliage is having a seizure
TuneLightSources game,on   modify light sources to increase radius and indirect lighting and improve issues with overdark corners
VSync game,off,on   allow forcing vsync - helps latency in some games
ViewDistanceScale game,one,two,three,four   increases view distance scale, affects foliage most noticeably
Vignette game,off,on F3 vignette effect control
VolumetricFog game,off,on,on_disable_emissive F5 Turns volumetric fog on or off, if on_disable_emissive is provided - it disables the emissive component of fog which can cause fog to be overly intense and washed out

U+ 2.0

This game is built on the U+ 2.0 framework which supports the following new features:

Feature Overview