S.T.A.L.K.E.R. 2 Heart of Chornobyl

Overview

U+ for Stalker 2 significantly reduces the amount of noise and improves fidelity while maintaining performance. It is also a long running game of whack-a-patch every time they patch the game.

Game Tips

Add-ons

Configuration

Setting Options Keybind Description
AutoApplyConfig off,on   automatically reload settings when config file changes
BetterReflectionSDFs game,off,on   Increases the resolution of meshes in global software lumen space, most noticeable in reflections
Bloom game/0-3 CTRL+F3 Bloom intensity (0.0 = off, 1.0 = default, 2.0 = double, game = use game default)
ChromaticAberration game,off,on   Recommend disabling in most games as it often just blurs the image for no benefit
ColorGrading game,off,on   allows disabling developer implemented color grading that can wash out some locations or cause significant transitions in interiors
CustomAutoExposure game,off,off_medium_brightness,off_darker,on,on_medium_brightness,on_brighter   provides an option for a more stable autoexposure that is not quite as adaptive - should result in a more stable image
DLSSAutoExposure off,on   Toggles DLSS Autoexposure (a DLSS feature) in most games this should be on, but some games like Stalker2 can have artifacts with it on
Denoiser game,none,temporal,temporal_high,rayreconstruction,rayreconstruction_temporalgihigh F2 Changes global illumination and reflection denoising - allows enabling ray reconstruction - temporal high settings increase the amount of temporal information to reduce noise at the cost of ghosting
DepthOfField game,off,on,on_less_blurry   depth of field control - off reduces noise in cutscenes
EnableKeybinds off,on   Enables individual setting keybinds if they are available, does not change global keybinds
ExtendedDrawDistance game,low,medium,high,epic,insane   separate objects from foliage like stop signs, puddles, and buildings
ExtendedFoliageQuality game,high,epic,extreme,ihatepopin,keepdistant_high,keepdistant_epic,keepdistant_extreme,keepdistant_ihatepopin CTRL+F9 extends the in game foliage quality, high is higher than vanilla epic, keepdistant variants keep r.ViewDistanceScale at 1.0
ExtendedShadowQuality game,veryhigh,epic,insane   all are higher than vanilla - recommend setting epic in game and then changing this setting
FGCutscenes off,on,on_spammy   enables support for frame generation in cutscenes - both DLSSG and FSRFG are supported - on_spammy attempts to reenable frame generation more frequently and for many more actions including PDA and menus
FixHairVRAM game,off,on   fixes hair VRAM leak at high resolutions and reduces hair vram consumption for slightly lower fps
FixSkylightInReflections game/0-1   Skylight reflection intensity (0.0 = off, 1.0 = maximum, game = use game default, 0.5 recommended)
Fog game,off,on   Turns fog on or off, if on_with_lumen is provided then it allows enabling fog in lumen space (GI and reflections)
HDR game,off,on   HDR output control this setting provides a mechanism for using HDR in borderless fullscreen which the game does not support by default
HighQualityTracing game,off,on CTRL+F8 More accurate tracing of meshes for reflections and global illumination
LODBias game,off,minuspoint5,minus1,minus1point5,minus2   Forces textures to be higher resolution, -0.5 is the safest, more can cause frequency patterns to appear, some games benefit from more than others
LODDistanceScale game,high,veryhigh,epic,ultra,insane   Draw static meshes and foliage at higher quality further away
LightingAO lumen,lumen_less_noise,ssao,gtao F7 Changes ambient occlusion method between Lumen, SSAO, or GTAO - lumen_less_noise is the safest default as full lumen may introduce shimmering/noise
LightingMaxIntensity game/10-50   Maximum ray intensity for Lumen, lower values are darker and result in less noise (10-50)
LightingMinimizeLeakage game,on   override some of the lighting settings to minimize light leakage as an alternative to increasing all lighting quality, no need to use this setting if very high lighting quality or above
LightingMode game,standard F8 no other lighting modes at this time
LightingQuality game,standard,high,veryhigh,epic,insane CTRL+F10 Standard lighting quality is the recommended default, higher lighting qualities will reduce noise and increase the detail of lighting in the scene particularly around smaller object
LightingResolution low,medium,mediumhigh,high,veryhigh,epic,insane,extreme F6 lighting resolution quality - higher quality is more accurate lighting at the cost of performance - standard in-game epic (the same as epic in this setting) is typically x16 downsampling which is usually not necessary, medium (x32) is the minimum recommended
LightingUpdateSpeed default,high,epic,insane   Allows making global illumination update faster
LumenDiffuseColorBoost game/0-5   Increases diffuse lighting especially from local lights
LumenTraceDistance game/20000-60000   Maximum distance of objects traced in the lumen scene
MotionBlur game/0-1   U+ improves motion blur quality in every game by default, recommend a small amount of blur ~0.2
ReduceInputLatency game,off,on   reduce input latency at potential FPS cost if not GPU bound
ReflectionBias game/0-1 F9 Adds smoothing to reflections to make them more mirror like, a small amount is usually beneficial
ReflectionQuality game,high,veryhigh,epic,insane F10 Allows more surfaces to be included in reflections, in some games increasing this can cause some noise
Reflex game,off,on   NVIDIA Reflex low latency
Sharpness game/0-1   Control UE tonemapper sharpness - recommend setting this to 0 and using RCAS through reshade
SkylightIntensity game/0-3   Skylight is a flat amount of light added to the scene, it mostly effects outdoors unless a game uses it to light interiors
SunMoonIndirectIntensity game/0-20   Indirect or bounce lighting intensity for the sun or moon
VSync game,off,on   allow forcing vsync - helps latency in some games
Vignette game,off,on F3 vignette effect control

U+ 2.0

This game is built on the U+ 2.0 framework which supports the following new features:

Feature Overview