RoboCop Rogue City

Overview

U+ for RoboCop: Rogue City is a graphics enhancement and performance improvement mod that provides advanced control over lighting, reflections, and visual effects.

Configuration

Setting Options Keybind Description
BetterReflectionSDFs off,on   Increases the resolution of meshes in global software lumen space, most noticeable in reflections
Bloom off,percent_20,percent_40,percent_60,percent_80,percent_100,percent_120,percent_140,percent_160,percent_180,percent_200,percent_250,percent_300,percent_350,percent_400,percent_450,percent_500,percent_1000 CTRL+F3 changes intensity of bloom
ChromaticAberration game,off,on   Recommend disabling in most games as it often just blurs the image for no benefit
Denoiser game,none,temporal,rayreconstruction,hybrid F2 Changes global illumination and reflection denoising - allows enabling ray reconstruction - temporal high settings increase the amount of temporal information to reduce noise at the cost of ghosting
EnableKeybinds off,on   Enables individual setting keybinds if they are available, does not change global keybinds
ExtendedShadowQuality game,epic,insane   epic is the same as in game epic, insane is higher
Fog game,off,on   Turns fog on or off, if on_with_lumen is provided then it allows enabling fog in lumen space (GI and reflections)
HighQualityTracing game,off,on CTRL+F8 More accurate tracing of meshes for reflections and global illumination
LODBias game,off,minuspoint5,minus1,minus1point5,minus2   Forces textures to be higher resolution, -0.5 is the safest, more can cause frequency patterns to appear, some games benefit from more than others
LODDistanceScale game,vanilla,medium,high,ultra   Draw static meshes and foliage at higher quality further away
LensFlare game,off,on   Allows disabling lens flare
LightDrawDistance game,x1_0,x1_5,x2_0,x2_5,x3_0   extends view distance for lights
LightingDownsampleFactorOverride lighting_mode_controlled,x48,x32,x28,x24,x20,x16,x12,x8 F6 allow users the ability to downsample the lighting more than the mod allows by default, it will be applied after other lighting settings - this is one of the settings that impacts performance the most - lower downsampling will resolve smaller details and have less flickering
LightingMode standard,advanced F8 standard for default enhanced lighting - advanced for an alternate lighting method
LightingQuality game,performance,standard,high,epic,insane CTRL+F10 Standard lighting quality is the recommended default, higher lighting qualities will reduce noise and increase the detail of lighting in the scene particularly around smaller object
LightingUpdateSpeed default,high,epic   Allows making global illumination update faster
MotionBlur game,off,low,medium,high,reallyhigh,alltheblur F4 U+ improves motion blur quality in every game by default, recommend a small amount of blur ~0.2
PostProcessingTonemapperPreset game,vanilla,morecontrast CTRL+F6 more_contrast setting can add more depth to the scene
ReduceInputLatency game,off,on   option to reduce input latency at a potential FPS cost if you are not mostly GPU bound or have a weak CPU
ReflectionBias game,off,low,medium,high F9 Adds smoothing to reflections to make them more mirror like, a small amount is usually beneficial
ReflectionQuality game,vanilla,high,ultra,insane F10 Allows more surfaces to be included in reflections, in some games increasing this can cause some noise
Sharpness none,percent_10,percent_20,percent_30,percent_40,percent_50,percent_60,percent_70,percent_80,percent_90,percent_100   Control UE tonemapper sharpness - recommend setting this to 0 and using RCAS through reshade
ViewDistanceScale game,one,two,three,four   increases the view distance scale so that more can be seen from further away, effects foliage most noticeably
Vignette game,off,on F3 game/off/on
VolumetricFog game,off,on   Turns volumetric fog on or off, if on_disable_emissive is provided - it disables the emissive component of fog which can cause fog to be overly intense and washed out