RoboCop Rogue City
Overview
U+ for RoboCop: Rogue City is a graphics enhancement and performance improvement mod that provides advanced control over lighting, reflections, and visual effects.
Configuration
| Setting | Options | Keybind | Description |
|---|---|---|---|
| BetterReflectionSDFs | off,on | Increases the resolution of meshes in global software lumen space, most noticeable in reflections | |
| Bloom | off,percent_20,percent_40,percent_60,percent_80,percent_100,percent_120,percent_140,percent_160,percent_180,percent_200,percent_250,percent_300,percent_350,percent_400,percent_450,percent_500,percent_1000 | CTRL+F3 | changes intensity of bloom |
| ChromaticAberration | game,off,on | Recommend disabling in most games as it often just blurs the image for no benefit | |
| Denoiser | game,none,temporal,rayreconstruction,hybrid | F2 | Changes global illumination and reflection denoising - allows enabling ray reconstruction - temporal high settings increase the amount of temporal information to reduce noise at the cost of ghosting |
| EnableKeybinds | off,on | Enables individual setting keybinds if they are available, does not change global keybinds | |
| ExtendedShadowQuality | game,epic,insane | epic is the same as in game epic, insane is higher | |
| Fog | game,off,on | Turns fog on or off, if on_with_lumen is provided then it allows enabling fog in lumen space (GI and reflections) | |
| HighQualityTracing | game,off,on | CTRL+F8 | More accurate tracing of meshes for reflections and global illumination |
| LODBias | game,off,minuspoint5,minus1,minus1point5,minus2 | Forces textures to be higher resolution, -0.5 is the safest, more can cause frequency patterns to appear, some games benefit from more than others | |
| LODDistanceScale | game,vanilla,medium,high,ultra | Draw static meshes and foliage at higher quality further away | |
| LensFlare | game,off,on | Allows disabling lens flare | |
| LightDrawDistance | game,x1_0,x1_5,x2_0,x2_5,x3_0 | extends view distance for lights | |
| LightingDownsampleFactorOverride | lighting_mode_controlled,x48,x32,x28,x24,x20,x16,x12,x8 | F6 | allow users the ability to downsample the lighting more than the mod allows by default, it will be applied after other lighting settings - this is one of the settings that impacts performance the most - lower downsampling will resolve smaller details and have less flickering |
| LightingMode | standard,advanced | F8 | standard for default enhanced lighting - advanced for an alternate lighting method |
| LightingQuality | game,performance,standard,high,epic,insane | CTRL+F10 | Standard lighting quality is the recommended default, higher lighting qualities will reduce noise and increase the detail of lighting in the scene particularly around smaller object |
| LightingUpdateSpeed | default,high,epic | Allows making global illumination update faster | |
| MotionBlur | game,off,low,medium,high,reallyhigh,alltheblur | F4 | U+ improves motion blur quality in every game by default, recommend a small amount of blur ~0.2 |
| PostProcessingTonemapperPreset | game,vanilla,morecontrast | CTRL+F6 | more_contrast setting can add more depth to the scene |
| ReduceInputLatency | game,off,on | option to reduce input latency at a potential FPS cost if you are not mostly GPU bound or have a weak CPU | |
| ReflectionBias | game,off,low,medium,high | F9 | Adds smoothing to reflections to make them more mirror like, a small amount is usually beneficial |
| ReflectionQuality | game,vanilla,high,ultra,insane | F10 | Allows more surfaces to be included in reflections, in some games increasing this can cause some noise |
| Sharpness | none,percent_10,percent_20,percent_30,percent_40,percent_50,percent_60,percent_70,percent_80,percent_90,percent_100 | Control UE tonemapper sharpness - recommend setting this to 0 and using RCAS through reshade | |
| ViewDistanceScale | game,one,two,three,four | increases the view distance scale so that more can be seen from further away, effects foliage most noticeably | |
| Vignette | game,off,on | F3 | game/off/on |
| VolumetricFog | game,off,on | Turns volumetric fog on or off, if on_disable_emissive is provided - it disables the emissive component of fog which can cause fog to be overly intense and washed out |