Returnal

Overview

U+ takes the well made visuals of Returnal and pushes them further.

Configuration

Setting Options Keybind Description
Bloom game/0-3 CTRL+F3 Bloom intensity (0.0 = off, 1.0 = default, 2.0 = double, game = use game default)
ChromaticAberration game,off,on   Recommend disabling in most games as it often just blurs the image for no benefit
DepthOfField game,off,on,on_less_blurry   depth of field control - off reduces noise in cutscenes
EnableKeybinds off,on   Enables individual setting keybinds if they are available, does not change global keybinds
ExtendedFogQuality game,epic,ultra,insane   extended volumetric fog quality settings
FilmGrain game,off,on   film grain effect control
Fog game,off,on   Turns fog on or off, if on_with_lumen is provided then it allows enabling fog in lumen space (GI and reflections)
LODBias game,off,minuspoint5,minus1,minus1point5,minus2   Forces textures to be higher resolution, -0.5 is the safest, more can cause frequency patterns to appear, some games benefit from more than others
LODDistanceScale game,vanilla,medium,high,ultra   Draw static meshes and foliage at higher quality further away
MotionBlur game/0-1 F4 U+ improves motion blur quality in every game by default, recommend a small amount of blur ~0.2
PostProcessingTonemapperPreset game,vanilla,morecontrast CTRL+F6 more_contrast setting can add more depth to the scene
RayTracedAmbientOcclusion game,off,on   enables RTAO
ReduceInputLatency game,off,on   reduce input latency at potential FPS cost if not GPU bound
ReflectionBias game/0-1 F9 Adds smoothing to reflections to make them more mirror like, a small amount is usually beneficial
ReflectionQuality game,vanilla,high,ultra,insane F10 Allows more surfaces to be included in reflections, in some games increasing this can cause some noise
Sharpness game/0-1   Control UE tonemapper sharpness - recommend setting this to 0 and using RCAS through reshade
SkylightIntensity game/0-3   Skylight is a flat amount of light added to the scene, it mostly effects outdoors unless a game uses it to light interiors
ViewDistanceScale game,one,two,three,four   increases view distance scale, affects foliage most noticeably
VolumetricFog off,on,on_disable_emissive F5 Turns volumetric fog on or off, if on_disable_emissive is provided - it disables the emissive component of fog which can cause fog to be overly intense and washed out

U+ 2.0

This game is built on the U+ 2.0 framework which supports the following new features:

Feature Overview