Remnant 2

Overview

U+ for Remnant 2 is a graphics enhancement and performance improvement mod that provides advanced control over lighting, reflections, and visual effects.

Configuration

Setting Options Keybind Description
BetterReflectionSDFs off,on   Increases the resolution of meshes in global software lumen space, most noticeable in reflections
Bloom off,percent_20,percent_40,percent_60,percent_80,percent_100,percent_120,percent_140,percent_160,percent_180,percent_200 CTRL+F3 changes intensity of bloom
ChromaticAberration game,off,on   Recommend disabling in most games as it often just blurs the image for no benefit
Denoiser game,none,temporal,rayreconstruction,hybrid F2 Changes global illumination and reflection denoising - allows enabling ray reconstruction - temporal high settings increase the amount of temporal information to reduce noise at the cost of ghosting
DepthOfField game,off,on   allows turning off depth of field
EnableKeybinds off,on   Enables individual setting keybinds if they are available, does not change global keybinds
LODBias game,off,minuspoint5,minus1,minus1point5,minus2   Forces textures to be higher resolution, -0.5 is the safest, more can cause frequency patterns to appear, some games benefit from more than others
LightingAO lumen,ssao,gtao F7 Changes ambient occlusion method between Lumen, SSAO, or GTAO - lumen_less_noise is the safest default as full lumen may introduce shimmering/noise
LightingDownsampleFactorOverride lighting_mode_controlled,x48,x32,x28,x24,x20,x16,x12,x8 F6 allow users the ability to downsample the lighting more than the mod allows by default, it will be applied after other lighting settings - this is one of the settings that impacts performance the most - lower downsampling will resolve smaller details and have less flickering
LightingMode game,standard,advanced F8 standard for default enhanced lighting - advanced is more experimental and intended to be more accurate lighting
LightingQuality game,performance,standard,high,epic,insane CTRL+F10 Standard lighting quality is the recommended default, higher lighting qualities will reduce noise and increase the detail of lighting in the scene particularly around smaller object
LightingUpdateSpeed default,high   Allows making global illumination update faster
MotionBlur game,off,low,medium,high,reallyhigh,alltheblur F4 U+ improves motion blur quality in every game by default, recommend a small amount of blur ~0.2
PostProcessingPreset game,vanilla,cool,neutral,vibrant,morevibrant CTRL+F8  
PostProcessingTonemapperPreset game,vanilla,morecontrast CTRL+F6 more_contrast setting can add more depth to the scene
ReflectionBias game,off,low,medium,high F9 Adds smoothing to reflections to make them more mirror like, a small amount is usually beneficial
ReflectionQuality game,vanilla,high,ultra,insane F10 Allows more surfaces to be included in reflections, in some games increasing this can cause some noise
Sharpness game,none,percent_10,percent_20,percent_30,percent_40,percent_50,percent_60,percent_70,percent_80,percent_90,percent_100   Control UE tonemapper sharpness - recommend setting this to 0 and using RCAS through reshade
SkylightIntensity default,less_50,less_37_5,less_25,less_12_5 CTRL+F7 Skylight is a flat amount of light added to the scene, it mostly effects outdoors unless a game uses it to light interiors