The Elder Scrolls IV Oblivion Remastered

Overview

U+ for Oblivion is a massive visual overhaul mod. It is capable of changing lighting based on location, provides color grading presets, changing the behavior of all light sources, and much more. It pushes graphics far beyond the limits of vanilla.

Add-ons

Configuration

Setting Options Keybind Description
BetterTorches off,on   makes the torches not have a 2 foot radius and blind you - need to unequip and reequip torch if changing live
Bloom off,percent_20,percent_40,percent_60,percent_80,percent_100,percent_120,percent_140,percent_160,percent_180,percent_200,percent_250,percent_300,percent_350,percent_400,percent_450,percent_500,percent_1000 CTRL+F3 changes intensity of bloom
ChromaticAberration game,off,on   Recommend disabling in most games as it often just blurs the image for no benefit
CustomAutoExposure game,off,on   provides an option for a more stable autoexposure
DisableFogIndoors off,on,disable_emissive   controls volumetric fog
DLSSAutoExposure off,on   Toggles DLSS Autoexposure (a DLSS feature) in most games this should be on, but some games like Stalker2 can have artifacts with it on
Denoiser game,none,temporal,rayreconstruction F2 Changes global illumination and reflection denoising - allows enabling ray reconstruction - temporal high settings increase the amount of temporal information to reduce noise at the cost of ghosting
DepthOfField game,off,on   allows turning off depth of field which can cause a lot of noise in cutscenes/dialogue - note that enabling RR already turns depth of field off
EnableKeybinds off,on   Enables individual setting keybinds if they are available, does not change global keybinds
ExtendedFogQuality game,ultra,insane   extends fog quality setting - increases the resolution of fog
ExtendedViewDistance game,default,ultra,insane,more_insane,even_more_insane   extends view distances for lights, skeletal meshes, and static meshes
EyeAdaptation vanilla,dark_atmospheric,darker_atmospheric,more_stable F3 dark_atmospheric balanced the lighting a little better at different times of day and in dungeons - will increase contrast against shadowed areas and blacks are more black, darker_atmospheric is a more intense version, more_stable minimizes drastic changes
FixFoliageAgainstSky off,on,on_fpshit_noflicker   fixes the foliage and other outline artifacts against the sky but causes some above water flickering when player is underwater
Fog game,off,on,on_with_lumen   Turns fog on or off, if on_with_lumen is provided then it allows enabling fog in lumen space (GI and reflections)
GrassDensity game,percent_50,percent_60,percent_70,percent_80,percent_90,percent_100,percent_150,percent_200,percent_250,percent_300,percent_350,percent_400,percent_450,percent_500   changes density of grass
LODBias game,off,minuspoint5,minus1,minus1point5,minus2   Forces textures to be higher resolution, -0.5 is the safest, more can cause frequency patterns to appear, some games benefit from more than others
LightShaftBlur game,none,percent_10,percent_20,percent_30,percent_40,percent_50,percent_60,percent_70,percent_80,percent_90,percent_100   amount that light shafts blur or spread across the screen, percent_100 is vanilla
LightingAO lumen,ssao,gtao CTRL+F9 Changes ambient occlusion method between Lumen, SSAO, or GTAO - lumen_less_noise is the safest default as full lumen may introduce shimmering/noise
LightingDownsampleFactorInteriors off,x48,x32,x28,x24,x20,x16,x12,x8   downsample factor specific to interiors
LightingDownsampleFactorOverride lighting_mode_controlled,x48,x32,x28,x24,x20,x16,x12,x8 F6 allow users the ability to downsample the lighting more than the mod allows by default, it will be applied after other lighting settings - this is one of the settings that impacts performance the most - lower downsampling will resolve smaller details and have less flickering
LightingMode standard,advanced,advanced_v2,advanced_brighter_foliage,advanced_brighter_foliage_v2,advanced_indoors_only,advanced_indoors_only_v2 F8 standard for default enhanced lighting, advanced for experimental lighting
LightingQuality game,performance,standard,high,epic,insane CTRL+F10 Standard lighting quality is the recommended default, higher lighting qualities will reduce noise and increase the detail of lighting in the scene particularly around smaller object
MotionBlur game,off,low,medium,high,reallyhigh,alltheblur   U+ improves motion blur quality in every game by default, recommend a small amount of blur ~0.2
PostProcessingPreset game,vanilla,vanilla_adjustedshadows,obluevion,neutral,vibrant,morevibrant CTRL+F8  
PostProcessingTonemapperPreset game,vanilla,morecontrast CTRL+F6 more_contrast setting can add more depth to the scene
RayTracingRadius game,default,high,epic,insane,evenhigher F7 Hardware Lumen only - increases the raytracing radius to include more objects further away - particularly noticeable in reflections - recommend turning this up and screen space reflections off
ReflectionBias game,off,low,medium,high F9 Adds smoothing to reflections to make them more mirror like, a small amount is usually beneficial
ReflectionBounces default,two,three CTRL+F2 allows increasing the number of reflections bounces
ReflectionQuality game,vanilla,epic   Allows more surfaces to be included in reflections, in some games increasing this can cause some noise
Sharpness game,none,percent_10,percent_20,percent_30,percent_40,percent_50,percent_60,percent_70,percent_80,percent_90,percent_100   Control UE tonemapper sharpness - recommend setting this to 0 and using RCAS through reshade
SkinAndLightEnhancements off,on   enables light transmission through materials like skin and adjust/improves the quality of skin - must restart game
SkylightIntensity default,less_50,less_37_5,less_25,less_12_5,more_12_5,more_25,more_37_5,more_50,more_75,more_100   Skylight is a flat amount of light added to the scene, it mostly effects outdoors unless a game uses it to light interiors
SkylightIntensityNight default,less_50,less_37_5,less_25,less_12_5,more_12_5,more_25,more_37_5,more_50,more_75,more_100   changes intensity of the skylight for nighttime - this is automated
SkylightLocationProfile off,uplus_choice,uplus_choice_v2,uplus_choice_brighter,uplus_choice_brighter_v2,interiors_zero,custom   controls the skylight per location in the game according to the selected profile - goal is to tune the global light sources to be more correct and amplify the effect of local light sources, custom can be tuned to your own liking via copying skylight_uplus_choice.ini and creating skylight_custom.ini inside of the ue4ss UltraPlusExtensions config folder
TexturePoolSize game,fourgb,sixgb   allows increasing texture poolsize for use with high quality texture packs
TuneCityLights off,cozy,balanced,subtle   makes lights in cities brighter and more diffuse
TuneDungeonLights off,on   rework lighting in sewers, forts, and caves - experimental
TuneInteriorLights off,cozy,balanced,subtle   makes lights in interiors like inns and shops brighter and more diffuse
TuneOutdoorFog off,on   reduces and changes behavior of outdoor volumetric fog to make it less invasive and less scattered
Vignette game,off,on   game/off/on
VolumetricFog off,on CTRL+F7 Turns volumetric fog on or off, if on_disable_emissive is provided - it disables the emissive component of fog which can cause fog to be overly intense and washed out
VolumetricFogDistance game,default,high,max_without_issues,epic,insane,evenhigher   increases the distance that high quality volumetric fog is rendered, this can greatly improve the issue with vanilla fog being an overly white blob too close to the player