Metal Gear Solid Delta Snake Eater

Overview

U+ for Metal Gear Solid Delta: Snake Eater is a graphics enhancement and performance improvement mod that provides advanced control over lighting, reflections, and visual effects.

Configuration

Setting Options Keybind Description
BetterReflectionSDFs game,off,on   Increases the resolution of meshes in global software lumen space, most noticeable in reflections
Bloom off,percent_20,percent_40,percent_60,percent_80,percent_100,percent_120,percent_140,percent_160,percent_180,percent_200 CTRL+F3 changes intensity of bloom
ChromaticAberration game,off,on   Recommend disabling in most games as it often just blurs the image for no benefit
DLSSAutoExposure off,on   Toggles DLSS Autoexposure (a DLSS feature) in most games this should be on, but some games like Stalker2 can have artifacts with it on
DLSSFrameGeneration game,off,on   force enable FG
DiffuseLightAdjustments game,off,on   controls diffuse light boost and indirect lighting intensity
Denoiser game,none,temporal,rayreconstruction F2 Changes global illumination and reflection denoising - allows enabling ray reconstruction - temporal high settings increase the amount of temporal information to reduce noise at the cost of ghosting
DepthOfField game,off,on,on_less_blurry   allows turning off depth of field which can cause a lot of noise in cutscenes/dialogue, on_less_blurry turns off part of DOF effects to reduce some blurring
EnableKeybinds off,on   Enables individual setting keybinds if they are available, does not change global keybinds
ExtendedShadowQuality game,epic,insane   epic is the same as in game epic, insane is higher
FOV game,fov_75,fov_80,fov_85,fov_90,fov_95,fov_100,fov_105,fov_110,fov_115,fov_120   sets field of view, press F10 to reset FOV to default
FilmGrain game,off,on   controls film grain effect
HDR game,off,on CTRL+F7  
HardwareLumen game,off,lighting_mode0,low,medium,high,epic   hardware ray traced lumen with scaled quality levels - lighting mode 0 will be least accurate overall but may have fewest artifacts
HighQualityTracing game,off,on CTRL+F8 More accurate tracing of meshes for reflections and global illumination
LODBias game,off,minuspoint5,minus1,minus1point5,minus2   Forces textures to be higher resolution, -0.5 is the safest, more can cause frequency patterns to appear, some games benefit from more than others
LODDistanceScale game,vanilla,medium,high,ultra   Draw static meshes and foliage at higher quality further away
LightDrawDistance game,x1_0,x1_5,x2_0,x2_5,x3_0   extends view distance for lights
LightingAO lumen,ssao,gtao F7 Changes ambient occlusion method between Lumen, SSAO, or GTAO - lumen_less_noise is the safest default as full lumen may introduce shimmering/noise
LightingDownsampleFactorOverride lighting_mode_controlled,x48,x32,x28,x24,x20,x16,x12,x8 F6 allow users the ability to downsample the lighting more than the mod allows by default, it will be applied after other lighting settings - this is one of the settings that impacts performance the most - lower downsampling will resolve smaller details and have less flickering
LightingMode standard,advanced F8 standard for default enhanced lighting, advanced is more experimental enhanced lighting
LightingQuality performance,standard,high,epic,insane CTRL+F10 Standard lighting quality is the recommended default, higher lighting qualities will reduce noise and increase the detail of lighting in the scene particularly around smaller object
LightingUpdateSpeed default,high,epic,insane   Allows making global illumination update faster
MotionBlur game,off,low,medium,high,reallyhigh,alltheblur F4 U+ improves motion blur quality in every game by default, recommend a small amount of blur ~0.2
PostProcessingTonemapperPreset game,vanilla,morecontrast CTRL+F9 more_contrast setting can add more depth to the scene
ReduceInputLatency game,off,on   option to reduce input latency at a potential FPS cost if you are not mostly GPU bound or have a weak CPU
ReflectionBias game,off,low,medium,high F9 Adds smoothing to reflections to make them more mirror like, a small amount is usually beneficial
ReflectionQuality game,vanilla,high,ultra,insane F10 Allows more surfaces to be included in reflections, in some games increasing this can cause some noise
Reflex game,off,on CTRL+F6 enables reflex low latency
Sharpness game,none,percent_10,percent_20,percent_30,percent_40,percent_50,percent_60,percent_70,percent_80,percent_90,percent_100   Control UE tonemapper sharpness - recommend setting this to 0 and using RCAS through reshade
SkylightIntensity default,less_50,less_37_5,less_25,less_12_5,more_12_5,more_25,more_37_5,more_50,more_75,more_100   Skylight is a flat amount of light added to the scene, it mostly effects outdoors unless a game uses it to light interiors
SkylightLeaking game,percent_0,percent_1,percent_2,percent_3,percent_4,percent_5,percent_6,percent_7,percent_8,percent_9,percent_10,percent_20,percent_30,percent_40,percent_50 CTRL+F2 How much of the skylight is allowed to leak into indoors or occluded areas
UncapFPS game,off,on,on_120   off is 60, on uncaps fps
VSync game,off,on    
ViewDistanceScale game,one,two,three,four   increases the view distance scale so that more can be seen from further away, effects foliage most noticeably
Vignette game,off,on F3 game/off/on
VolumetricFog off,on,on_disable_emissive F5 Turns volumetric fog on or off, if on_disable_emissive is provided - it disables the emissive component of fog which can cause fog to be overly intense and washed out