Hogwarts Legacy

Overview

U+ for Hogwarts Legacy is an end to end overhaul with significant focus on improving Raytracing visuals and performance. It includes custom RT systems and tuned color grading presets.

Game Tips

Configuration

Setting Options Keybind Description
AutoApplyConfig off,on   automatically reload settings when config changes - primarily for use with UPM overlay
Bloom game/0-3 CTRL+F3 Bloom intensity (0.0 = off, 1.0 = default, 2.0 = double, game = use game default)
ChromaticAberration game,off,on   Recommend disabling in most games as it often just blurs the image for no benefit
DepthOfField game,off,on,on_less_blurry   depth of field control - off reduces noise in cutscenes
DynamicLighting off,on F5 required for RT skylight - controls skylight parameters based on 430 tuned locations, modifies RT radius based on location, turns off certain features in some game locations, increases RT settings when flying
EnableKeybinds off,on   Enables individual setting keybinds if they are available, does not change global keybinds
Fog game,off,on F7 Turns fog on or off, if on_with_lumen is provided then it allows enabling fog in lumen space (GI and reflections)
LODBias game,off,minuspoint5,minus1,minus1point5,minus2   Forces textures to be higher resolution, -0.5 is the safest, more can cause frequency patterns to appear, some games benefit from more than others
LODDistanceScale game,high,veryhigh,epic,ultra,insane   Draw static meshes and foliage at higher quality further away
LightDrawDistance game,x1_0,x1_5,x2_0,x2_5,x3_0   light draw distance scale
LightingMode game,ssao,ssgi,rtao,gtao F4 game/ssao/ssgi/rtao/gtao
LightingPreset vanilla,vanillatweaked,realism,fantasy,harys,fairytale,darkmoor F3 vanillatweaked/realism/fantasy/harys/fairytale/darkmoor/vanilla
MotionBlur game/0-1   U+ improves motion blur quality in every game by default, recommend a small amount of blur ~0.2
RTAllOfTheLights game,off,on_high,on_epic   force all light sources to cast shadows and RT shadows, on epic increases the limit of max RT shadowed lights
RTSkyLight game,off,on F8 Raytraced skylight - ray reconstruction is required
RTWater game,off,on F9 Raytraced water
RayReconstruction game,off,on,force_on F10 Ray Reconstruction - required for RT skylight - must align with your in game setting, does not actually toggle RR off and on - does not support switching back to game setting live, force_on forcibly enables RR
ReflectionSmoothness game,physicallybased,medium,high,vanilla_highest ZERO game/physicallybased/medium/high/vanilla_highest
Sharpness game/0-1   Control UE tonemapper sharpness - recommend setting this to 0 and using RCAS through reshade
VSync game,off,on   allow forcing vsync - helps latency in some games
ViewDistanceScale game,one,two,three,four   increases view distance scale, affects foliage most noticeably
Vignette game,off,on F3 vignette effect control

Troubleshooting

U+ 2.0

This game is built on the U+ 2.0 framework which supports the following new features:

Feature Overview