Clair Obscur Expedition 33

Overview

U+ for E33 is an extensive mod that fixes things from hair physics to beards in Flying Waters. It greatly improves the visual fidelity by optimizing poor lumen defaults, reflections, shadows, and other settings for visuals while maintaining performance

HDR

Strongly recommended to use RenoDX. It also has RCAS built in which is our recommended sharpening method. Do not modify in game HDR or color settings.

  1. Install RenoDX from Nexus RenoDX
  2. Install the RenoDXBattleDelayFix U+ add-on
  3. Ensure other reshade addons “Generic Depth” and “Effect Runtime Sync” are disabled in the Reshade menu
  4. Set the HDR Upgrade Method in RenoDX to Unreal HDR for FG to work correctly
  5. Restart game
  6. Click recommended button in RenoDX for recommended defaults
  7. You must open the Expedition menu for changes to happen live

Game Tips

Add-ons

Configuration

Setting Options Keybind Description
AutoApplyConfig off,on   automatically reload settings when config file changes
BattleDisableFrameGeneration off,on   disables frame generation during battle
BattleUpscalingQuality off,performance,balanced,quality   adjusts upscaling quality during battle
BetterReflectionSDFs game,off,on   Increases the resolution of meshes in global software lumen space, most noticeable in reflections
Bloom game/0-3 CTRL+F3 Bloom intensity (0.0 = off, 1.0 = default, 2.0 = double, game = use game default)
ChromaticAberration game,off,on   Recommend disabling in most games as it often just blurs the image for no benefit
CustomEyeAdaptation game,off,on   custom eye adaptation settings - levels out eye adaptation behavior particularly in locations that become very dark
DLSSAutoExposure off,on   Toggles DLSS Autoexposure (a DLSS feature) in most games this should be on, but some games like Stalker2 can have artifacts with it on
Denoiser game,none,temporal,temporal_high,rayreconstruction,rayreconstruction_temporalgihigh F2 Changes global illumination and reflection denoising - allows enabling ray reconstruction - temporal high settings increase the amount of temporal information to reduce noise at the cost of ghosting
DepthOfField game,off,on,on_less_blurry   depth of field control - off reduces noise in cutscenes
DynamicFPS game/0-240   Target FPS for dynamic adjustment (0 = off, 30-240 = target framerate) - press ALT + F12 to disable dynamic FPS and save current settings
EnableKeybinds off,on   Enables individual setting keybinds if they are available, does not change global keybinds
ExtendedFogQuality game,epic,ultra,insane   extended volumetric fog quality settings
ExtendedShadowQuality game,epic,ultra,insane   epic is the same as in game epic
FilmGrain game,off,on   film grain effect control
Fog game,off,on   Turns fog on or off, if on_with_lumen is provided then it allows enabling fog in lumen space (GI and reflections)
FogScattering game/0.0-1.0   changes intensity of fog scattering (game = use game default)
HighQualityTracing game,off,on CTRL+F8 More accurate tracing of meshes for reflections and global illumination
LODBias game,off,minuspoint5,minus1,minus1point5,minus2   Forces textures to be higher resolution, -0.5 is the safest, more can cause frequency patterns to appear, some games benefit from more than others
LODDistanceScale game,high,veryhigh,epic,ultra,insane   Draw static meshes and foliage at higher quality further away
LightingAO lumen,lumen_less_noise,ssao,gtao F7 Changes ambient occlusion method between Lumen, SSAO, or GTAO - lumen_less_noise is the safest default as full lumen may introduce shimmering/noise
LightingMode game,standard,advanced F8 lighting mode - standard for default enhanced lighting - advanced for experimental enhancements (if experiencing RGB artifacts especially during cutscenes switch back to standard) - game resets all lighting settings to game defaults (for the in game settings used when you loaded into the game)
LightingQuality game,standard,high,veryhigh,epic,insane CTRL+F10 Standard lighting quality is the recommended default, higher lighting qualities will reduce noise and increase the detail of lighting in the scene particularly around smaller object
LightingResolution low,medium,mediumhigh,high,veryhigh,epic,insane,extreme F6 lighting resolution quality - higher quality is more accurate lighting at the cost of performance - standard in-game epic (the same as epic in this setting) is typically x16 downsampling which is usually not necessary, medium (x32) is the minimum recommended
LightingUpdateSpeed default,high,epic,insane   Allows making global illumination update faster
LumenTraceDistance game/20000-60000   Maximum distance of objects traced in the lumen scene
MotionBlur game/0-1   U+ improves motion blur quality in every game by default, recommend a small amount of blur ~0.2
PostProcessingTonemapperPreset game,vanilla,morecontrast CTRL+F6 more_contrast setting can add more depth to the scene
ReduceInputLatency game,off,on   reduce input latency at potential FPS cost if not GPU bound
ReduceSettingsDuringBattle off,on,on_disable_rr   reduces shadow quality by 1, foliage quality by 1, and lighting downsample to 32 when in battle
ReflectionBias game/0-1 F9 Adds smoothing to reflections to make them more mirror like, a small amount is usually beneficial
ReflectionQuality game,vanilla,medium,high,ultra,insane F10 Allows more surfaces to be included in reflections, in some games increasing this can cause some noise
Reflex game,off,on   NVIDIA Reflex low latency
Render4K_FMVs off,on,on_ultrawide   use with the upscaled cutscenes add on to correctly render 4K FMVs
SharpeningFilter off,half,on   allows turning off the awful vanilla sharpening filter
Sharpness game/0-1   Control UE tonemapper sharpness - recommend setting this to 0 and using RCAS through reshade
SkinAndLightEnhancements off,on   enables light transmission through materials like skin and adjust/improves the quality of skin - requires restart to change
SkinSubsurfaceScattering game/1.0-3.0   changes scale of subsurface scattering (game = use game default) - on DLSS 4.5 it seems like a more viable choice to increase this to ~2 to clean up hair shadows
SkylightIntensity game/0-3   Skylight is a flat amount of light added to the scene, it mostly effects outdoors unless a game uses it to light interiors
ViewDistanceScale game,one,two,three,four   increases view distance scale, affects foliage most noticeably
Vignette game,off,on F3 vignette effect control
VolumetricFog game,off,on,on_disable_emissive F5 Turns volumetric fog on or off, if on_disable_emissive is provided - it disables the emissive component of fog which can cause fog to be overly intense and washed out

U+ 2.0

This game is built on the U+ 2.0 framework which supports the following new features:

Feature Overview