Cronos. The New Dawn
Overview
U+ for Cronos. The New Dawn aims to increase FPS, reduce stuttering, and improve visual fidelity by fixing the misconfigurations in the vanilla game. It also provides users advanced control over many aspects of the graphics and engine.
Configuration
| Setting | Options | Keybind | Description |
|---|---|---|---|
| BetterReflectionSDFs | game,off,on | Increases the resolution of meshes in global software lumen space, most noticeable in reflections | |
| BlackFloorFix | off,on | CTRL+F5 | alternative to other black floor fix that may be more appealing in SDR |
| Bloom | off,percent_20,percent_40,percent_60,percent_80,percent_100,percent_120,percent_140,percent_160,percent_180,percent_200 | CTRL+F3 | changes intensity of bloom |
| ChromaticAberration | game,off,on | Recommend disabling in most games as it often just blurs the image for no benefit | |
| DLSSAutoExposure | off,on | Toggles DLSS Autoexposure (a DLSS feature) in most games this should be on, but some games like Stalker2 can have artifacts with it on | |
| DLSSPreset | game,auto,preset_e,preset_j,preset_k | DLSS preset configuration, E is CNN which may be preferred if experiencing fog artifacts or reduced performance on older GPUs | |
| DLSSRRPreset | game,auto,preset_d,preset_e | DLSS Ray Reconstruction preset configuration | |
| Denoiser | game,none,temporal,rayreconstruction | F2 | Changes global illumination and reflection denoising - allows enabling ray reconstruction - temporal high settings increase the amount of temporal information to reduce noise at the cost of ghosting |
| DepthOfField | game,off,on,on_less_blurry | allows turning off depth of field which can cause a lot of noise in cutscenes/dialogue, on_less_blurry turns off part of DOF effects to reduce some blurring | |
| EnableKeybinds | off,on | Enables individual setting keybinds if they are available, does not change global keybinds | |
| ExtendedShadowQuality | game,epic,insane | epic is the same as in game epic, insane is higher | |
| FOV | game,fov_75,fov_80,fov_85,fov_90,fov_95,fov_100,fov_105,fov_110,fov_115,fov_120 | sets field of view, press F10 to reset FOV to default | |
| FilmGrain | game,off,on | controls film grain effect | |
| Fog | game,off,on,on_with_lumen | Turns fog on or off, if on_with_lumen is provided then it allows enabling fog in lumen space (GI and reflections) | |
| LODBias | game,off,minuspoint5,minus1,minus1point5,minus2 | Forces textures to be higher resolution, -0.5 is the safest, more can cause frequency patterns to appear, some games benefit from more than others | |
| LODDistanceScale | game,vanilla,medium,high,ultra | Draw static meshes and foliage at higher quality further away | |
| LightDrawDistance | game,x1_0,x1_5,x2_0,x2_5,x3_0 | extends view distance for lights | |
| LightingAO | lumen,ssao,gtao | F7 | Changes ambient occlusion method between Lumen, SSAO, or GTAO - lumen_less_noise is the safest default as full lumen may introduce shimmering/noise |
| LightingDownsampleFactorOverride | lighting_mode_controlled,x48,x32,x28,x24,x20,x16,x12,x8 | F6 | allow users the ability to downsample the lighting more than the mod allows by default, it will be applied after other lighting settings - this is one of the settings that impacts performance the most - lower downsampling will resolve smaller details and have less flickering |
| LightingMode | standard | F8 | standard for default enhanced lighting |
| LightingQuality | performance,standard,high,epic,insane | CTRL+F10 | Standard lighting quality is the recommended default, higher lighting qualities will reduce noise and increase the detail of lighting in the scene particularly around smaller object |
| LightingUpdateSpeed | default,high,epic,insane | Allows making global illumination update faster | |
| MotionBlur | game,off,low,medium,high,reallyhigh,alltheblur | F4 | U+ improves motion blur quality in every game by default, recommend a small amount of blur ~0.2 |
| PostProcessingTonemapperPreset | game,vanilla,morecontrast | CTRL+F6 | more_contrast setting can add more depth to the scene |
| ReduceInputLatency | game,off,on | option to reduce input latency at a potential FPS cost if you are not mostly GPU bound or have a weak CPU | |
| ReflectionBias | game,off,low,medium,high | F9 | Adds smoothing to reflections to make them more mirror like, a small amount is usually beneficial |
| ReflectionQuality | game,vanilla,high,ultra,insane | CTRL+F9 | Allows more surfaces to be included in reflections, in some games increasing this can cause some noise |
| Reflex | game,off,on | enables reflex low latency | |
| Sharpness | game,none,percent_10,percent_20,percent_30,percent_40,percent_50,percent_60,percent_70,percent_80,percent_90,percent_100 | Control UE tonemapper sharpness - recommend setting this to 0 and using RCAS through reshade | |
| SkylightIntensity | default,less_50,less_37_5,less_25,less_12_5,more_12_5,more_25,more_37_5,more_50,more_75,more_100 | Skylight is a flat amount of light added to the scene, it mostly effects outdoors unless a game uses it to light interiors | |
| SkylightLeaking | game,percent_0,percent_1,percent_2,percent_3,percent_4,percent_5,percent_6,percent_7,percent_8,percent_9,percent_10,percent_20,percent_30,percent_40,percent_50 | CTRL+F2 | How much of the skylight is allowed to leak into indoors or occluded areas |
| ViewDistanceScale | game,one,two,three,four | increases the view distance scale so that more can be seen from further away, effects foliage most noticeably | |
| TextureQuality | game,low,medium,high,epic,cinematic | controls texture quality level - use this if you have low VRAM, high sets poolsize to 1000, cinematic is roughly vanilla default | |
| RTReflectionMode | game,simple,detailed | controls ray traced reflection mode | |
| ReduceFleshyReflectionCost | off,on | overrides foliage reflection quality to reduce performance cost | |
| Vignette | game,off,on | F3 | game/off/on |
| VolumetricFog | off,on,on_disable_emissive | F5 | Turns volumetric fog on or off, if on_disable_emissive is provided - it disables the emissive component of fog which can cause fog to be overly intense and washed out |